Yu-Gi-Oh! World Championship Tournament 2004/Duel Monsters Expert 3 FAQ For Game Boy Advance Written by Kevin Wang Version 3.2 - Last Revised: Saturday, July 31, 2004 (180,179 bytes) This document is Copyright 2004 Kevin Wang Latest revisions of this guide can be found in this order: ---------------------------------------------------------- My computer www.gamefaqs.com www.ign.com www.neoseeker.com www.supercheats.com www.wingedchoasblade.bravehost.com/ These sites may NOT take any part of this FAQ with or without permission: ------------------------------------------------------------------------- www.cheats.de www.cheatcc.com www.freshbakedgames.com www.gamewinners.com This FAQ is best viewed in Courier New font, 10 Point, with the window maximized. ^_^ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- - VERY IMPORTANT NOTE: If you've been looking for a card and couldn't find it, + + stop right now because you've come to the right place. No wait, actually you - - haven't. Copy and paste the link below, then CTRL + F for the desired + + card(s): - -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ http://db.gamefaqs.com/portable/gbadvance/file/yu_gi_oh_wct04_booster.txt -------------------------------------------------------------------------------- 00. TABLE OF CONTENTS 00TC -------------------------------------------------------------------------------- Press Ctrl + F and type in the four characters that correspond with the section you want to go to. 00. Table of Contents ..................................................... 00TC 01. Copyright Information ................................................. 01CI 02. Version History ....................................................... 02VH 03. Introduction .......................................................... 03IN 04. FAQs .................................................................. 04FA 05. The Beginning ......................................................... 05BA 06. Dueling ............................................................... 06DU 07. Building a Deck ....................................................... 07BD 08. Good Cards ............................................................ 08GC 09. Limited Card List ..................................................... 09LC 10. Computer Duelists ..................................................... 10CD 11. Opponents' Decks' ..................................................... 11OD 12. Booster Packs ......................................................... 12BP 13. Card List ............................................................. 13CL 14. GameShark Codes ....................................................... 14GS 15. Action Replay Codes ................................................... 15AR 16. Errors ................................................................ 16ER 17. Glitches .............................................................. 17GL 18. Contacting Kevin Wang ................................................. 18CK 19. Credits ............................................................... 19CR 20. Future Updates ........................................................ 20FU -------------------------------------------------------------------------------- 01. COPYRIGHT INFORMATION 01CI -------------------------------------------------------------------------------- This document is Copyright 2004, Kevin Wang. It may not be reproduced nor retransmitted in any form without prior consent from the author. It may not be altered, published, sold, given as an incentive to buy, etc. without advance permission from the author. All outside sources which have contributed which have contributed to the making of this guide in some form have been cited in the last section of the guide. Violation of the above terms can and will result in a lawsuit. If you want to host my FAQ on your site, contact me and I will make the decision. Asking politely will GREATLY increase the chance of approval, but it doesn't guarantee anything. If you feel that you must steal any part of my FAQ, at least give credit to anyone who contributed to the part you want to take. You are allowed to print (please keep in mind that you'll be using up at least ten sheets of paper) and share this document just as long as you don't make any money off it. -------------------------------------------------------------------------------- 02. VERSION HISTORY 02VH -------------------------------------------------------------------------------- Version 3.2 - July 31, 2004 I just noticed that I skipped Version 3.14! Squall's site has been added again. Limited Card List has been updated with limitations from the Toys "R" Us tournament. Thanks to Bill Eggert for adding Imperial Order to the Jinzo + Fairy Box glitch. Version 3.2 - July 31, 2004 Maybe contact information will change again, since I've been spammed beyond belief already. Don't worry, I'll announce it if it ever has to happen. The FAQs and Dueling sections have been updated a lot. Thanks to GameShark.com for... the codes, of course! Added Ominous Fortunetelling glitch thanks to Felinity Incarnate. Version 3.1 - July 28, 2004 Unintelligent spammers have sent messages to the email address which I use solely for MSN Messenger, so I had to create a new one. Contact information will NEVER change again, promise. The Limited Card List has been updated a lot. Removed Squall's site from the "Allow" list. Fixed Bandit Keith's luck typo (5/4, it should be 5/5) thanks to Roshan de Jongh. Version 3.0 - July 25, 2004 Annoying spammers have forced me to change my contact information yet again! Gave Super Cheats permission to host, and Squall's site has been moved so the "Allow" list has been changed to acknowledge that. Thanks to Tony Streamo for the Maiden of the Aqua typo and glitch, and his personal input regarding the Fiber Jar + Solemn Wishes + Fire Princess glitch. Thanks to Christian Schooler for the Goblin's Secret Remedy, Sonic Bird, and Parasite Paracide glitches, and the Tribute to the Doomed glitch update. Thanks to Roshan de Jongh for Joey's deck's Jinzo's effect asterisk, and Ishizu's Marie the Fallen One's Attack and Defense Points. Removed Spear Cretin glitch and added A Legendary Ocean/Maiden of the Aqua + The Legendary Fisherman glitch thanks to Peter Sinden. Version 2.6 - July 20, 2004 Removed double-spaces after exclamation and question marks. Also the Contacting Me section has been updated after all, so I hope nobody has 2.5 as his/her latest version. Lastly, thanks to Christian Schooler for the Tribute to the Doomed glitch. Version 2.5 - July 19, 2004 Size in kilobytes no longer appears next to the dates because with the exception of IGN and Squall's site, the site you found this FAQ on should give a more accurate number than My Documents, especially Neoseeker. Instead, the size for the latest version is located at the very top of this document. To find the size in kilobytes, divide the size in bytes by 1024. Thanks to Stoie for the Blue Medicine glitch, and Bill Eggert for the Jinzo + Fairy Box glitch. Thomas Aquinas told me that double-spacing after sentences has become obsolete, so I removed all traces of double-spacing except Stone D. Contributors' names have been added next to their contribution(s). The Contacting Me section and my deck have been changed for what will probably be the last time for both. Version 2.4 - July 15, 2004 Thanks to Omer Dobrescu for the The Last Warrior from Another Planet typo. Version 2.3 - July 12, 2004 Contact information has been updated, it probably won't change again until I find a program that allows me to duel online. I've also let Neoseeker host this FAQ, and it will also be up in the Duel Monsters Expert 3 section for Japanese players. Thanks to Jonathan Lau for stating that the United We Stand + Change of Heart glitch is actually NOT a glitch. Thanks to Roy Wu for catching the typo in "Why are the passwords are gone?", telling me why Spells are placed at the bottom of the Graveyard, Maha Vailo being male, and the Life Point payment rule. Card skipping while building a deck has been added, I don't know why I forgot that before. This FAQ will also be up in the Duel Monsters Expert 3 section for Japanese players. Version 2.2 - July 6, 2004 I don't know the cards in booster packs any better than Pandas Box, so PLEASE use his/her list instead of contacting me; I have a life too! Remember that Harpie's Feather Duster is a rare in the Blue-Eyes White Dragon booster pack! Thanks to Christian Schooler for the Thousand-Eyes Restrict typo AND glitch, and the Thousand-Eyes Idol glitch. "Cards to avoid", my deck, and the Jowls of Dark Demise have also been updated/added. Version 2.1 - July 3, 2004 Thanks to Dante Gutierrez for pointing out that having your opponent triggering the activation of your own multiple-effect monster will result in the effect being used against yourself, but you get to choose which effect to activate. The Special Summoning Helpoemer from the Graveyard glitch has also been added. And due to popular demand, my WCT 2004 deck has been added. Christian Schooler suggested that I add how to organize cards. Thanks to setokaiba400 for the fourteen-card glitch. Version 2.0 - June 30, 2004 Didn't see that one coming, didja? My contact information has been drastically updated. The Mirage of Nightmare glitch and Gravekeeper's Guard error have also been added if you feel that the previous reason isn't significant enough to increase the version number by a full integer just two days after it reached 1.0. Version 1.0 - June 28, 2004 I don't feel like working on the card list anymore, so you are free to e-mail me the rest and receive credit. Now that all computer duelists' decks are complete except for their Fusion Decks (I'd rather confirm them myself, so no e-mails about them!), there is not much else for me to improve on, so I declare this version 1.0, exactly one month after it was first submitted and over 100 KB bigger now. Expect updates to be much less frequent now. Version 0.8 - June 24, 2004 The 100 KB barrier has finally been broken! As a reward, this FAQ has been granted computer duelists' decks from Arkana to Odion! Ratios have also been added; check the section to see how much it has improved. The Don Zaloog glitch is another addition, pretty interesting to use its effect against yourself, wouldn't you say? ;) Version 0.7 - June 24, 2004 Added the Cyber Jar/Morphing Jar #2 + Exodia glitch and A Legendary Ocean glitch both thanks to Robert Butler, another typo thanks to Anthony Khan, and computer duelists' decks from Mako Tsunami to Maximillion Pegasus! Now that school is finally over, I am much less busy now so you can expect earlier replies from your e-mails. Version 0.6 - June 22, 2004 This is such a big update because of three small reasons. First, my e-mail address has changed. It's at the very top of this document. If you sent me an e-mail and you didn't get a reply within one week, then send it again, this time to my new e-mail. Second, I've permitted you to print this FAQ (details are above). Third, I let Anthony Khan host this FAQ on his site. If that wasn't good enough for you, then take a look at Bonz's pathetic deck, the two typos noticed by Ed Gorman, or the A.I. cheating with Man-Eater Bug. Version 0.52 - June 19, 2004 Changed the Credits and the Limited Cards sections. Version 0.51 - June 19, 2004 Permitted IGN to use this guide. Added Burning Land glitch and removed GameShark codes (they were 12 characters long, but they need to be 16 to work). I'm not so busy anymore, so e-mail away! Version 0.5 - June 12, 2004 Added more decks, the halving Life Points FAQ, and the Magic to Spell Error. This was an excuse to tell you all that you may contact me all you want, but you will most likely not receive a reply until June 24, 2004. I have so much schoolwork to catch up on, so don't bother me unless it's important! Version 0.48 - June 11, 2004 Added an apostrophe in Seto Kaiba's deck name, more decks, the Fusion/Ritual monster with an effect, Fusion-Material Substitutes to the "Good Cards" section, the Ishizu and Maha Vailo gender debates answered in the FAQs, the Reaper on the Nightmare error, the Fiber Jar + Graveyard glitch, the Spirit Reaper Battle Damage glitch, and the two "empty card" glitches. Version 0.45 - June 10, 2004 It's been a while. A few FAQs, the Cyber Jar + Harpie's Brother glitch, the French Dark Magician error, and GameShark and Action Replay codes have been added. But most of all... the "Opponents' Decks'" section has been added! Version 0.42 - June 7, 2004 Another busy day! I've added more FAQs and "Good Cards" this time. Version 0.41 - June 6, 2004 The many dumb questions on the GameFAQs message board and the pointless complaints in the reviews has led me to updating the FAQs a little bit, along with other changes here and there. Version 0.4 - June 5, 2004 I've made changes like you wouldn't believe it, especially in sections having to do with dueling. Version 0.35 - May 31, 2004 Added new glitch, "difference damager" cards, The Beginning section for newbies, removed Tips section, and changed the credits a bit. Version 0.3 - May 30, 2004 Wow, so many updates in one day! I added a "Good Cards" section, which doesn't necessarily list good cards, but I've organized cards with similar effects into lists. Kudos to Kaiser C. for three spelling errors, and apologies to TripleHGogeta for not remembering to remove Call of the Haunted + Jinzo from the Glitches section. Version 0.25 - May 30, 2004 Made additions to Card List, added a glitch thanks to Will Parkinson, and changed the dueling guide a bit. Version 0.2 - May 29, 2004 Changed GameShark to Codebreaker, card limitations, introduction, and added booster packs, among other things which deserve a spot in the FAQ but not a mention in the Version History. It's done, right? And that's all that matters! Version 0.1 – May 28, 2004 Submitted the FAQ -------------------------------------------------------------------------------- 03. INTRODUCTION 03IN -------------------------------------------------------------------------------- Hi! My name is Kevin Wang, and I will be guiding you through Yu-Gi-Oh! World Championship Tournament 2004, which is an AWESOME game. Before we start, I would like to point out that some information in the Codes & Secrets section is a little different from what you'll find in this FAQ. That's because the requirements for unlocking certain things are very specific. Who would have thought that you need a winning ratio of at least 80%, or that you need to have half the cards of a booster pack? You can't blame them, the Code & Secrets information was contributed by humans, and humans make mistakes. I did what they said and I got what I wanted, so I believed every word of it until I came across Prima's Official Hint Book. I attended a Toys "R" Us tournament on May 22, 2004 and along with the pleasure of participating I received the Hint Book. One thing bothered me though: the tournament only welcomed people 14 years old or younger, and I thought this was unfair. The information in Prima's Hint Book sounded plausible enough, and it was written by a company with experience in making strategy guides. I wanted to make sure that people wouldn't follow the Codes & Secrets section, only to find out that their target remain unlocked, so I wrote this guide. One more thing: I'm not certain that Prima's information is flawless. -------------------------------------------------------------------------------- 04. FAQS 04FA -------------------------------------------------------------------------------- Q: Harpie's Feather Duster location, please! It's a really good card and I need it to unlock Duelist #11, Mai Valentine! A: All right, all right. It's a rare in the Blue-Eyes White Dragon pack. That's the default booster pack, folks. Q: Are the God cards in this game? A: Nightmare Troubadour - How the hell am I supposed to know?! Reshef of Destruction - YES, but the game does not follow expert rules World Championship Tournament 2004 - NO. Period. Now stop asking, will ya? The Sacred Cards - YES, but the game does not follow expert rules Worldwide Edition - NO, but DM6 EX2 does. You can't add them to your deck The Eternal Duelist Soul - YES, but you can't add them to your deck Dark Duel Stories - NO, but there's a nice picture of them after the credits Q: Do any Fusion/Ritual monsters have effects? A: The Last Warrior from Another Planet - Warrior/Fusion/Effect (2350/2300) Alligator's Sword Dragon - Dragon/Fusion/Effect (1700/1500) Reaper on the Nightmare - Zombie/Fusion/Effect (0800/0600) Thousand-Eyes Restrict - Spellcaster/Fusion/Effect (0000/0000) Relinquished - Spellcaster/Ritual/Effect (0000/0000) Q: Is Ishizu male or female? A: Ishizu is Marik's older sister. Q: Is it better to go first or second? A: It depends. Going first gives you the opportunity to play cards first. Going second gives you the opportunity to attack first. If your deck revolves around strategy, then go first. If your deck revolves around strength, then go second. Q: Is Maha Vailo male or female? A: According to Roy Wu, Maha Vailo is male in the Anime and Manga. Q: How does this game halve a number? A: Halve 8000 Life Points six times and you get 125. Halve that and you lose 62 Life Points, ending up with 63 Life Points. Halve that and you lose 31 Life Points, ending up with 32 Life Points. Halve 32 Life Points five times and you get 1 Life Point. After that, your Life Points can no longer be halved. Q: How do I downgrade the level of a monster? A: A Legendary Ocean is the only way. In real-life, you have that and Cost Down and Demotion (great for Maha Vailo and Level Limit - Area B). Q: How do I speed the game up? A: Holding L will make the duel twice as fast until you let go. If you don't want to hold L for the entire L duel, press L right after selecting a CPU controlled opponent to make the entire duel twice as fast. Q: How do I view the credits once again? A: Input the Konami code at the main menu: Up, up, down, down, left, right, left, right, B, A Q: How do I win? A: 1. Reduce your opponent's Life Points to 0. 2. Force your opponent to draw from an empty deck. 3. Hold all five pieces of Exodia in your hand. 4. Have all five Spirit Messages of Destiny Board on your side of the Field. 5. Somehow get your opponent to surrender. The A.I. NEVER does this. Q: How many...? A: 1138 cards, 28 duelists, and 24 booster packs. Q: What is card #1139? A: It's a glitch similar to Missingno. from Pokemon. The card does not get added to your trunk, so as a result the cards in your trunk might not be an even multiple of five. Q: What is Nightmare Troubadour? A: The newest Yu-Gi-Oh! expert game. It is a Nintendo DS title and features 3-D graphics. Please do not ask me when the Nintendo DS/Nightmare Troubadour will be released, ask IGN! Q: What is Skull Servant? A: Skull Servant is a Level 1 Dark/Zombie with no effect. Its stats are 300/200, so it is obviously not deck-material. One "veteran" pointed this out, and more idiots began to follow. Make a topic asking for your Skull Servant deck to be rated/fixed, and your MMA will thank you. Q: What is the difference between Magic cards and Spell cards? A: "Upper Deck Entertainment today announces a change to the world wide phenomenon Yu-Gi-Oh! TRADING CARD GAME. Beginning with the release of Magician's Force, all Magic cards will now be titled Spell cards. This change was necessary in maintaining consistency with story themes throughout the trading card game. This change is not intended to interfere with game play but will help to strengthen the overall story line of the game that millions world wide enjoy playing." Source: http://www.upperdeckentertainment.com/yugioh/news.asp However, I believe the REAL reason is because of the Magic: The Gathering Trading Card Game. Since the official creators of the Yu-Gi-Oh! TCG have decided to make the change, I will be calling Magic cards their proper name, Spell cards throughout the entire guide. Q: What is the difference between...? A: When you draw a card from your deck, the card is added to your hand (left hand if you're right-handed). When you pick up (not draw) a card from your deck, the card is added to your dominant hand (right hand if you're right- handed). You do NOT win if you hold all five pieces of Exodia in different hands (i.e. Cyber Jar). When a card is destroyed, it is sent from the Field to the Graveyard. When a card is discarded, it is sent from the Hand to the Graveyard. When a card is sent to the graveyard, it is sent from the Deck to the Graveyard. Q: What is the story? A: Better question: "Why do you value story over gameplay in a video GAME?" There is no story, if it's that important to you play Reshef of Destruction. Q: What Promotional cards come with this game? A: Fairy King Truesdale, Kinetic Soldier, and Slate Warrior. Q: When was this game released? A: Duel Monsters Expert 3 - February 5, 2004 Yu-Gi-Oh! World Championship Tournament 2004 - February 10, 2004 Q: Where is the...? A: OH NOES!!! Side Decks are gone! Tournaments are gone! Passwords are gone! Deal with it. Q: Who asks all these dumb questions?! A: I do, and then I answer them for myself. Is that so wrong in this world? Q: Why are the computer duelists allowed multiple copies of Limited/Semi-Limited cards, but I'm not? A: To make up for the poor A.I., duh! If you're dueling skills are horrible enough, you can be a cheater, too! The credits will roll after you defeat every computer duelist at least once. They will also roll immediately after you've collected at least one of every card. After using the latter method, you will receive a nice, shiny 100.0% and the ability to change limitations. It's right under Options for those of you who can't find it. Q: Why are the passwords are gone? A: Konami doesn't want you buying this game thirty minutes before a major tournament, build your real-life deck in a matter of minutes using the password system, and defeat your opponents with an unfair advantage. Q: Why can't I manually draw during my Draw Phase? A: Convenience. The only downside is that you can't view other cards before you draw, and the official rules let you do that. Q: Why can't I soft reset in any GBA Yu-Gi-Oh! game? A: Because turning your Game Boy Advance off and back on is better. Konami wants you to feel the same way. Q: Why did one of the booster packs disappear from the selection menu? A: Your winning rate with the corresponding duelist dropped below 50%. In the case of a Millennium Pack, your winning rate dropped below 80%. Q: Why does the word "Slifer" drive people crazy? A: Slifer the Sky Dragon was named after Roger Slifer, a worker at 4Kids who felt he was on par with the Egyptian God, Osiris. He named it after himself, which many "veterans" strongly oppose against. I'm not too happy with his ignorance, but the "veterans'" ignorance is even worse. Make a topic with "Slifer" in the title and watch your MMA soar! Q: Why doesn't the background change when a Field Spell card is active? A: Unlike its predecessor, Worldwide Edition, the background does not vary depending on the active Field Spell card. Instead, the background differs depending on the level of the duelist you're dueling, and there's a different background for link duels. Q: Why do neither the stats nor the deck name of a computer duelist match his/her actual deck sometimes? A: Calm down; it's just a video game... Q: Why don't the computer duelists say anything before and after duels like they did in previous games? A: It's nice to chat with the computer sometimes, but it gets boring and even annoying after a while, and you don't get to say anything in return. After all, this is a card game, not MSN Messenger with Anime characters. Q: Why is Main Phase 1 called Main Phase now? A: It was most likely intentional, but that doesn't necessarily mean it's a good thing. Q: Why is the A.I. allowed to Flip Summon a Man-Eater Bug (the only flip effect monster it ever Flip Summons) and then switch it into face-up Defense Position? *Thanks to Daniel Rodgers. A: It's against the rules, but we've already had the A.I. cheating lecture, haven't we? And guess what... Man-Eater Bug will stay in Defense Position! Q: Why is the A.I. so stupid? A: What do you expect from a non-human opponent? Better question, why are you reading this if you don't like the A.I. of the game this FAQ is about? And how do you compare that to little kids who put Fusion Monsters in their Main Decks? Q: Why is this game missing so many cards? A: This game contains the first 1138 cards ever to be released in Japan. That's right, Konami was too lazy to use North American sets for a North American game! As a result, this game has some cards that actually have yet to be released in North America! Q: Will you ever stop updating this FAQ? A: Yes, when it becomes perfect and nobody has to send me any more emails. -------------------------------------------------------------------------------- 05. THE BEGINNING 05TB -------------------------------------------------------------------------------- Choose your language: English, Japanese, German, French, Italian, and Spanish. Press Start, then A. You'll get a deck full of *RANDOM* cards. Welcome to the main menu! Your first choice is Campaign, second is Edit Deck, third is Link Duel, and fourth is Options. If you screwed up the language selection, go to Options, then Language Selection, then change it to what you want it to be. Either way, go to Edit Deck and clear everything, then make a Deck from your only cards. Your Effect monsters, Spells, Traps, and Fusions are so limited that you might as well throw them all in. R is put in, L is take out. Simple as that. Now for you normal monsters. They're useless and have very little strategy, but you don't have much of a choice right now. Organize them by Defense first, then Attack. This way, Attack is the first priority and Defense is second. Pretty convenient, wouldn't you say? FIVE TRIBUTES MAX, and even then that's really high. A good deck has 2-3 tributes, unless you have some sort of Special Summoning strategy. By the way, the five tribute rule applies to single tributes. It's even stricter for double tributes, so try to limit those. Now put as many of the highest ranking non-Tribute monsters in the list until your Main Deck has forty cards. Remember that the Fusion Deck does not count towards the Main Deck total. You have a deck now! Since you're too weak to link duel, start off with a few campaign duels. Good luck! -------------------------------------------------------------------------------- 06. DUELING 06DU -------------------------------------------------------------------------------- In this section, I will show you the advanced techniques of dueling. Since I am a very bad teacher, Edo's site will help you more if you'd like to know the basics. http://www.stormpages.com/edhrzic/Yugioh.htm __________ __ ______ _ _ _____ ______ _____ ______ _ _____ \ \ / / __ \ __ \ ____ _ _ ____ __ \ REMOVED \ \_/ / __) __ __ FROM \ / _ / __ __ PLAY __ __ \ \ _ _ ____ ____ __ _ \____/ \____/ _ \_\ _ _____ ______ ______ _____/ ¯¯¯¯¯¯¯¯¯¯ __________ __________ __________ __________ __________ __________ __________ FIELD MONSTER MONSTER MONSTER MONSTER MONSTER GRVYRD SPELL ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ __________ __________ __________ __________ __________ __________ __________ SPELL SPELL SPELL SPELL SPELL FUSION MAIN DECK TRAP TRAP TRAP TRAP TRAP DECK ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ __ __ _____ _ _ ______ _ _ _______ __ _ ______ \_/ _____/ _____ _____ \ \ \_ \_ / ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ Determining Who Goes First -------------------------- It's completely random like the way it should be. Whoever draws his/her hand first gets the first turn. Attributes ---------- Dark Earth Fire Light Water Wind Types ----- Aqua Beast Beast-Warrior Dinosaur Dragon Fairy Fiend Fish Insect Machine Plant Pyro Reptile Sea Serpent Spellcaster Rock Thunder Warrior Winged-Beast Zombie Toons ----- Blue-Eyes Toon Dragon Manga Ryu-Ran Toon Mermaid Toon Summoned Skull Toon World Spirits ------- Dark Dust Spirit Fushi no Tori Great Long Nose Hino-Kagu-Tsuchi Inaba White Rabbit Spiritual Energy Settle Machine Susa Soldier Yamata Dragon Yata-Garasu Fusions ------- There are four different ways to Special Summon a Fusion Monster from your Fusion Deck: 1. Polymerization: "Fuses 2 or more Fusion-Material Monsters to form a new Fusion Monster. 2. Fusion Gate: "As long as this card remains on the field, a Fusion Monster can be summoned without using "Polymerization". The Fusion-Material monsters used in the Fusion are not placed in the Graveyard, but removed from play." 3. Metamorphosis: "Offer 1 monster on your side of the field as a Tribute to Special Summon 1 Fusion Monster of the same Level in face-up Attack or Defense Position from your Fusion Deck. Monsters used for a Tribute Summon or that are offered as Tributes due to other card's effects are excluded. 4. Cyber-Stein: "At the cost of 5000 of your own Life Points, you can Special Summon 1 Fusion Monster from your Fusion Deck in face-up Attack Position." 5. Summoner of Illusions: "FLIP: Offer 1 of your Monster Cards as a Tribute (not this one). You can Special Summon 1 Fusion Monster Card from your Fusion Deck. The Fusion Monster is destroyed at the end of the turn." The A.I. -------- It activates Ring of Destruction immediately after a monster is summoned, and ONLY when a monster is summoned. It always targets the face-up monster under your control with the highest Attack Points. If no monsters under your control are face-up, it targets the face-up monster under its own control with the highest Attack Points. It activates Torrential Tribute on the first chance it gets. It doesn't save its Traps for your strongest monster. It knows the Attack and Defense Points of the face-down Defense Position monsters under your control. It never summons a monster with higher Attack Points than the Defense Points of any of your monsters if at least one of their Attack Points is higher than its monster's Attack Points. It never activates attack-involving Traps if it has any Fairy Boxes active. It never seems to activate the effects of Cyber-Stein or Snatch Steal, and it activates Change of Heart very rarely. Usually it activates Change of Heart for a free Tribute. It only sets two Spells: Black Pendant and Mystical Space Typhoon. It only targets the Spell/Trap under your control on your farthest with Mystical Space Typhoon. It seems to be the same as the A.I. for Xbox's The Dawn of Destiny, released over a month after this game for the MOST POWERFUL GAME SYSTEM! It switches Slate Warrior into face-up Defense Position after the turn in which it was summoned. And here's an important thing to remember: You can only pay Life Points if your Life Points are equal to or higher than the Life Points that you are about to pay. If they are equal, then you lose. *Thanks to Roy Wu. -------------------------------------------------------------------------------- 07. BUILDING A DECK 07BD -------------------------------------------------------------------------------- Before we start, keep in mind that every Main Deck must contain 40-60 cards, and the Fusion Deck must contain 0-20 Fusion monsters. I would also like to point a very good card and a few (well, actually a LOT) that are just plain bad... Cards to never put in a deck ---------------------------- Any card having to do with Rituals Any card that lets you draw only one card, because if the card was never in your deck to begin with, you would have already drawn the card! Deck thinning is not a good excuse Any card with an excellent counter-effect, but is far too situationally dependent Any coin or dice cards, because a good deck revolves around strategy, not luck Any monster with high stat(s) but an effect one would consider negative under most circumstances Any Tribute Spirit Any yellow card, regardless of stats or ulterior effects Cards to avoid -------------- Any Equip Spells because they are too vulnerable to Spell/Trap removal Any Flip Effect monsters because they are too easy to destroy before they are flipped Any Trap that is NOT chainable, because they are too easy to destroy before they are activated Exceptions (and I use that word very lightly) --------------------------------------------- Upstart Goblin in a Bad Reaction to Simochi deck Relinquished, The Masked Beast, and their corresponding Ritual Spells Goblin Attack Force and Arsenal Bug Cards to always put in a Main Deck ---------------------------------- Pot of Greed, along with 39 other cards The purpose of every tournament-worthy deck is to win. If you want to have fun, make a casual deck. There are five different ways to win. The more your deck focuses on just one way, the better it is, because that way all your cards help you achieve the same goal. Now decide how you plan to win. This is called your strategy. You're already familiar with the four ways to win, so I won't go over that again. Four factors affect the outcome of a duel: deck, luck, motivation, and skill. Luck is just something that I can't help you with. You must be motivated if you're reading this, and you should know how to duel by now. It would also help if you have experience, because a novice can't build a tournament-worthy deck. Let's work on your deck. Your first priority is the easiness. If your strategy is difficult to make us of, then it's not worth it. This brings us to the second priority: your fool-proof strategy. The more fool-proof, the better. A clever combo involving two cards is better than a victory-guaranteeing combo involving five card. Besides, how easy is it to pull off an Exodia, and especially against a Hand Destruction deck? What about Destiny Board, what's up with its vulnerability to a single well-timed Mystical Space Typhoon? The last way, getting your opponent to surrender, is something you should not count on because nobody surrenders in a tournament, not even in a Yata-lock. Such is the reason why no tournament-worthy deck bases upon Exodia or Destiny Board. Exodia is actually good in real-life, because there are two combos that let you draw your entire deck in one turn. One is Gearfried the Iron Knight + Butterfly Dagger - Elma + Royal Magical Library. The other is Manticore of Darkness + Manticore of Darkness + Card of Safe Return. Unfortunately, none of those cards are in this game, so Exodia is a little harder to draw. setokaiba400 discovered a glitch that lets you play with less than forty cards in a deck. In order for it to work, the limitations must be unlocked. First, make a deck with thirteen limited cards any other card. Turn the limitations back on and they should remove cards from your deck until it follows limitations, but the deck will still be able to play a normal duel. This means that you can duel with an Exodia deck with fourteen cards total! My favorite way of winning is reducing the opposing duelists' Life Points to 0. While it may sound extremely boring and unoriginal, it does work, and pretty effectively, too. And if that wasn't enough, you won't be labeled "cheap" if you win because it's the most common way, if you care enough about what other people think of you. Discard and card removal are also fun, but since they're so time-consuming, they are better off in a casual deck. Within every strategy is a theme. Create a bad deck, post it on GameFAQs, and you will be flamed beyond belief by the "veterans". While it is a good way to boost your MMA and laugh at the stupidity of others, it will forever stain your reputation on that board. They will throw annoying LUE fads at you and mock your Red-Eyes B. Dragon. Most importantly, they will tell you to get a theme, overlooking its insignificance compared to the strategy. Below is a list of common themes. Try avoiding the usage of a sub-theme unless the two flow well with each other (i.e. Warrior Beatdown). Themes ------ Attribute - monsters with a certain Attribute Bad Reaction to Simochi - less for you, and even less for you Beatdown - monsters with really high Attack Points Card Removal - cards that destroy/remove other cards Dark Magician - cards that have to do with Dark Magician Deck Destruction - Force the opponent to draw from an empty deck Fusion - rely heavily on the Fusion Deck Fire Princess - More for me, less for you Gravity Bind - Gravity Bind to prevent Level 4+ monsters from attacking Hand Destruction - Discard cards from the opponent's hand Harpie Lady - cards that have to do with Harpie Lady Magnet Warrior - cards that have to do with Magnet Warriors Maha Vailo - Equip this boy/girl with Spells and watch the sparks fly Toon - self-explanatory Type - monsters with a certain type You have an idea of what your deck will look like. You know that the L button takes cards out of your deck and the R button puts them in. This game also gives you the option to organize cards by Attack, Defense, Name, Number, Category, Level, Type, and Attribute. The one you choose first will be last priority, and the one you choose last will be first priority. After organizing, you have a bunch of cards, but you need to get to get to a certain card fast. Press down to skip one card, hold down to keep skipping one card. Press right to skip four cards, hold right to keep skipping four cards. If that's not fast enough for you, hold B and scroll up and down to get to the card you need. *Thanks to Christian Schooler. -------------------------------------------------------------------------------- 08. GOOD CARDS 08GC -------------------------------------------------------------------------------- The following cards are not necessarily "good", they just all have one thing in common. Anti-Effect ----------- Ceasefire Dark Ruler Ha Des Light of Intervention Sasuke Samurai Shadow of Eyes Attack Negation/Prevention -------------------------- Ebikyo Drakmord Gora Turtle Gravity Bind Magic Cylinder Mask of the Accursed Negate Attack Nightmare Wheel Swords of Revealing Light The Regulation of Tribe Vengeful Bog Spirit Burners ------- Amazon Archer Bad Reaction to Simochi Burning Land Cannon Soldier Catapult Turtle Ceasefire Coffin Seller *Thanks to Jesse "DragonBoy" Seiber. Final Flame Fire Princess Fire Sorcerer Hinotama Jigen Bakudan Just Desserts Magic Cylinder Minor Goblin Official Ookazi Ring of Destruction Skull Invitation Sparks Tremendous Fire Type Zero Magic Crusher Card Drawing ------------ Airknight Parshath Appropriate Card of Safe Return Graceful Charity Jar of Greed Painful Choice Pot of Greed Sangan Skelengel Upstart Goblin Witch of the Black Forest Yamata Dragon Control-Shifters ---------------- Change of Heart Exchange Invader of the Throne Jowls of Dark Demise Red-Moon Baby Relinquished Snatch Steal Thousand-Eyes Restrict Deck Destruction ---------------- Gravekeeper's Servant Needle Worm Equips ------ Axe of Despair Black Pendant Buster Rancher Mage Power United We Stand Fusion-Material Substitutes --------------------------- Beastking of the Swamps Goddess with the Third Eye Mystical Sheep #1 Versago the Destroyer Hand Destruction ---------------- Card Destruction Confiscation Delinquent Duo Don Zaloog Helpoemer Hino-Kagu-Tsuchi Morphing Jar The Forceful Sentry White Magical Hat Healers ------- Dian Keto the Cure Master Emergency Provisions Enchanted Javelin Fushi no Tori Gift of the Mystical Elf Kiseitai Numinous Healer Solemn Wishes Monster Removal --------------- Bottomless Trap Hole Burst Breath Byser Shock Blind Destruction Dark Dust Spirit Dark Hole Earthshaker Ebikyo Drakmord Exiled Force Fissure Guardian Sphinx Hane-Hane King Tiger Wanghu Kryuel Man-Eater Bug Michizure Nobleman of Crossout Offerings to the Doomed Penguin Soldier Raigeki Ring of Destruction Swarm of Scarabs Thousand Knives Torrential Tribute Trap Hole Tribute to the Doomed Monster Revival --------------- Backup Soldier Call of the Haunted Monster Reborn Premature Burial Return of the Doomed Spear Cretin The Warrior Returning Alive Spell Negation/Prevention ------------------------- Cold Wave Imperial Order Magic Jammer Maryokutai Mystic Prove The Emperor's Holiday Spell Removal ------------- A Wingbeat of Giant Dragon Armored Glass Byser Shock Dark Scorpion Burglars Driving Snow Giant Trunade Gust Harpie's Feather Duster Heavy Storm Mystical Space Typhoon Nobleman of Extermination Spiritualism Swarm of Locusts Tramplers --------- Airknight Parshath Cyclon Laser Dragon's Rage Fairy Meteor Crush Gravekeepr's Spear Soldier Mad Sword Beast Spear Dragon Trap Negation/Prevention ------------------------ Cold Wave Jinzo Metal Detector Royal Decree Seven Tools of the Bandit Trap Removal ------------ A Wingbeat of Giant Dragon Byser Shock Giant Trunade Harpie's Feather Duster Heavy Storm Mystical Space Typhoon Nobleman of Extermination Reaper of the Cards Spiritualism Swarm of Locusts Weakeners --------- Beast of Gilfer Curse of Aging Germ Infection Mask of Weakness Mirror Wall Riryoku Weenies ------- Alligator's Sword Dragon Drillago Inaba White Rabbit Jinzo #7 Leghul Mystic Lamp Nightmare Horse Ooguchi Queen's Double Rainbow Flower Reaper on the Nightmare Servant of Catabolism -------------------------------------------------------------------------------- 09. LIMITED CARD LIST 09LC -------------------------------------------------------------------------------- This is the list of pre-limited cards in World Championship Tournament 2004 (therefore it never changes). Limited cards, however, can be customized after at least one copy of all 1138 cards is collected. Go to Options > Limitation > Custom. Then Edit Deck, select the card whose limitation you'd like changed, and limit it to one, two, or three per deck. Most of these cards would make a great addition to any deck! Forbidden: 0 ------------ [None] Limited: 43 ----------- 01. Call of the Haunted 02. Card Destruction 03. Ceasefire 04. Change of Heart 05. Confiscation 06. Cyber Jar 07. Dark Hole 08. Delinquent Duo 09. Exiled Force 10. Exodia the Forbidden One 11. Fiber Jar 12. Graceful Charity 13. Harpie's Feather Duster 14. Heavy Storm 15. Imperial Order 16. Jinzo 17. Left Arm of the Forbidden One 18. Left Leg of the Forbidden One 19. Limiter Removal 20. Mage Power 21. Magic Cylinder 22. Mirage of Nightmare 23. Mirror Force 24. Monster Reborn 25. Morphing Jar 26. Snatch Steal 27. Painful Choice 28. Pot of Greed 29. Premature Burial 30. Raigeki 31. Reckless Greed 32. Right Leg of the Forbidden One 33. Right Arm of the Forbidden One 34. Ring of Destruction 35. Sangan 36. Sinister Serpent 37. Slate Warrior 38. Swords of Revealing Light 39. The Forceful Sentry 40. United We Stand 41. Upstart Goblin 42. Witch of the Black Forest 43. Yata-Garasu Semi-Limited: 6 --------------- 01. Backup Soldier 02. Guardian Sphinx 03. Morphing Jar #2 04. Nobleman of Crossout 05. Reinforcement of the Army 06. Riryoku Non-Limited: 1,089 ------------------ [Everything else] If you want the real-life up-to-date limitations, there is something you need to know first. In casual/fun duels, no limitations are in effect as long as mutual consent has been established between both duelists prior to any duels. In tournaments, limitations vary depending on the tournament, but just to be safe, follow all limitations below. Starting on October 1, 2004, Upper Deck Entertainment will give major tournaments two different formats to choose from: one prohibiting the use of the ten banned cards, and the other allowing it. All limitations apply to the Main Deck and Side Deck COMBINED. So far, no limitations have been placed upon any Fusion monsters. Forbidden: 3 ------------ 01. Obelisk the Tormentor 02. Slifer the Sky Dragon 03. The Winged Dragon of Ra Banned: 10 ---------- 01. Change of Heart 02. Cyber Jar 03. Delinquent Duo 04. Fiber Jar 05. Harpie's Feather Duster 06. Imperial Order 07. Injection Fairy Lily 08. Raigeki 09. Painful Choice 10. Yata-Garasu Limited: 51 ----------- 01. Black Luster Soldier - Envoy of the Beginning 02. Breaker the Magical Warrior 03. Butterfly Dagger - Elma 04. Call of the Haunted 05. Card Destruction 06. Ceasefire 07. Change of Heart-------------------------------------------SOON TO BE BANNED! 08. Chaos Emperor Dragon - Envoy of the End 09. Confiscation 10. Cyber Jar-------------------------------------------------SOON TO BE BANNED! 11. Dark Hole XX. Dark Magician of Chaos------------------------------------ONLY JAPAN SO FAR! 12. Delinquent Duo--------------------------------------------SOON TO BE BANNED! XX. Exchange of the Spirit (Reversed Worlds)------------------NOT OUT YET IN NA! 13. Exiled Force 14. Exodia the Forbidden One 15. Fiber Jar-------------------------------------------------SOON TO BE BANNED! 16. Graceful Charity 17. Harpie’s Feather Duster-----------------------------------SOON TO BE BANNED! 18. Heavy Storm 19. Imperial Order--------------------------------------------SOON TO BE BANNED! 20. Injection Fairy Lily--------------------------------------SOON TO BE BANNED! 21. Jinzo 22. Left Leg of the Forbidden One 23. Left Arm of the Forbidden One 24. Mage Power 25. Magic Cylinder 26. Magical Scientist 27. Mirage of Nightmare 29. Mirror Force 30. Monster Reborn 31. Painful Choice--------------------------------------------SOON TO BE BANNED! 32. Pot of Greed 33. Premature Burial 34. Raigeki---------------------------------------------------SOON TO BE BANNED! 35. Reckless Greed 36. Reflect Bounder 37. Right Arm of the Forbidden One 38. Right Leg of the Forbidden One 39. Ring of Destruction 40. Sangan 41. Sinister Serpent 42. Snatch Steal 43. Swords of Revealing Light 44. The Forceful Sentry 45. Tribe-Infecting Virus 46. Twin-Headed Behemoth 47. United We Stand 48. Upstart Goblin 49. Vampire Lord 50. Witch of the Black Forest 51. Yata-Garasu-----------------------------------------------SOON TO BE BANNED! Semi-Limited: 8 --------------- 01. Creature Swap 02. Last Turn XX. Makyura the Destructor (Executioner Makyura)--------------NOT OUT YET IN NA! 03. Manticore of Darkness 04. Marauding Captain 05. Morphing Jar 06. Morphing Jar #2 07. Nobleman of Crossout 08. Reinforcement of the Army Un-Limited: 5 ------------- 01. Backup Soldier 02. Guardian Sphinx 03. Limiter Removal 04. Riryoku 05. Slate Warrior Non-Limited: 1342 ----------------- [Everything else] Here are the limitations for the Toys "R" Us tournament. You will find that they are a bit (okay, VERY) strange. They are ordered Konami's way instead of my way (alphabetically, as always) because their method just might bear some significance (glitches, perhaps?) and you can alphabetize them yourself! Prohibited: 20 -------------- 01. Mirage of Nightmare 02. Delinquent Duo 03. Imperial Order 04. Painful Choice 05. Change of Heart 06. Cyber Jar 07. Raigeki 08. Helpoemer-------------------------------------------------------SITUATIONAL! 09. Jinzo 10. Mirror Force----------------------------------------------------SITUATIONAL! 11. Gearfried the Iron Knight------------------------------NOT EVEN IN WCT 2004! 12. Exiled Force 13. Harpie's Feather Duster 14. Ring of Destruction 15. Fiber Jar 16. Reckless Greed 17. Dark Ruler Ha Des 18. Burning Land 19. Fairy Box 20. Yata-Garasu Limited: 31 ----------- 01. Royal Decree 02. Confiscation 03. Heavy Storm 04. Sinister Serpent 05. Mystic Tomato---------------------------------------------------SITUATIONAL! 06. Sangan 07. Witch of the Black Forest 08. Torrential Tribute----------------------------------------------SITUATIONAL! 09. The Forceful Sentry 10. Negate Attack---------------------------------------------------SITUATIONAL! 11. Snatch Steal 12. Pot of Greed 13. Mystical Space Typhoon 14. Monster Reborn 15. United We Stand 16. Ceasefire 17. Card Destruction 18. Graceful Charity 19. Upstart Goblin 20. Premature Burial 21. Widespread Ruin-------------------------------------------------SITUATIONAL! 22. Swords of Revealing Light 23. Exodia the Forbidden One 24. Left Leg of the Forbidden One 25. Left Arm of the Forbidden One 26. Right Leg of the Forbidden One 27. Right Arm of the Forbidden One 28. Dark Hole 29. Magic Cylinder--------------------------------------------------SITUATIONAL! 30. Mage Power 31. Call of the Haunted Semi-Limited Cards: 4 --------------------- 01. Morphing Jar #2 02. Nobleman of Extermination 03. Nobleman of Crossout 04. Morphing Jar -------------------------------------------------------------------------------- 10. COMPUTER DUELISTS 10CD -------------------------------------------------------------------------------- Here is a list of all 28 computer duelists in the game. Their decks are listed in the following section. VERY IMPORTANT NOTE: When any certain duelist is defeated at least ten times, that duelist will never disappear from the campaign selection screen unless you start a new game. 000. Random Level - 0 Deck - [none] Attack - 0/5 Defense - 0/5 Strategy - 0/5 Intellect - 0/5 Luck - 0/5 Unlock - Already unlocked 001. Tea Gardner Level - 1 Deck - Maintain Life Points Attack - 1/5 Defense - 2/5 Strategy - 3/5 Intellect - 1/5 Luck - 1/5 Unlock - Already unlocked 002. Tristan Taylor Level - 1 Deck - High Attack Attack - 1/5 Defense - 2/5 Strategy - 1/5 Intellect - 1/5 Luck - 1/5 Unlock - Already unlocked 003. Bakura Ryou Level - 1 Deck - Basic Attack - 2/5 Defense - 3/5 Strategy - 3/5 Intellect - 1/5 Luck - 1/5 Unlock - Already unlocked 004. Trusdale Level - 1 Deck - Exodia Attack - 2/5 Defense - 2/5 Strategy - 4/5 Intellect - 2/5 Luck - 1/5 Unlock - Already unlocked 005. Yugi Muto Level - 1 Deck - Basic Attack - 3/5 Defense - 1/5 Strategy - 3/5 Intellect - 1/5 Luck - 5/5 Unlock - Already unlocked NOTE: In addition to their unlock requirements, Level 2 duelists are only available if all Level 1 duelists have been defeated at least three times each. 006. Rex Raptor Level - 2 Deck - High Defense Attack - 3/5 Defense - 4/5 Strategy - 2/5 Intellect - 1/5 Luck - 1/5 Unlock - Have at least half the cards from the Blue-Eyes White Dragon booster pack 007. Espa Roba Level - 2 Deck - Clairvoyance Attack - 3/5 Defense - 2/5 Strategy - 3/5 Intellect - 1/5 Luck - 1/5 Unlock - Have at least half the cards from the Red-Eyes B. Dragon booster pack 008. Weevil Underwood Level - 2/5 Attack - 3/5 Defense - 2/5 Strategy - 4/5 Intellect - 3/5 Luck - 2 Unlock - Have at least half the cards from the Red-Eyes B. Skull Dragon booster pack 009. Bonz Level - 2/5 Deck - Traps Attack - 4/5 Defense - 3/5 Strategy - 4/5 Intellect - 2/5 Luck - 1/5 Unlock - Have at least half the cards from the Barrel Dragon booster pack 010. Mako Tsunami Level - 2 Deck - Big Wave Attack - 4/5 Defense - 2/5 Strategy - 2/5 Intellect - 1/5 Luck - 3/5 Unlock - Have at least half the cards from the Black Luster Soldier booster pack NOTE: In addition to their unlock requirements, Level 3 duelists are only available if all Level 2 duelists have been defeated at least five times each. 011. Mai Valentine Level - 3 Deck - Harpie Attack - 5/5 Defense - 4/5 Strategy - 3/5 Intellect - 4/5 Luck - 1/5 Unlock - Have at least one Harpie's Feather Duster in your Trunk and none in your dueling deck 012. Bandit Keith Howard Level - 3 Deck - Machines Attack - 5/5 Defense - 4/5 Strategy - 3/5 Intellect - 3/5 Luck - 5/5 Unlock - Have at least one Barrel Dragon in your Trunk and none in your dueling deck 013. Joey Wheeler Level - 3 Deck - High Attack Attack - 5/5 Defense - 1/5 Strategy - 4/5 Intellect - 2/5 Luck - 5/5 Unlock - Have at least one Jinzo in your Trunk and none in your dueling deck 014. Maximillion Pegasus Level - 3 Deck - Toonized Attack - 4/5 Defense - 2/5 Strategy - 5/5 Intellect - 4/5 Luck - 1/5 Unlock - Have at least one Toon World, Toon Summoned Skull, and Blue-Eyes Toon Dragon in your Trunk and none in your dueling deck NOTE: Once all Level 3 duelists have been defeated at least seven times each, the Ghouls (#29) duelist will unlocked. Select him to duel a random Ghoul. You will never duel the same Ghoul more than once by selecting Ghouls unless you lose to one, which will also reset the count. When each of the five Ghouls have been defeated in a row, Marik Ishtar will be unlocked. Only after he is defeated will the Ghouls duelist disappear and be replaced by the individually selectable Ghouls. Summary: Level 4 duelists are only avaiable after all Level 3 duelists have been defeated at least seven times each. 015. Arkana Level - 4 Deck - Tributes Attack - 4/5 Defense - 3/5 Strategy - 4/5 Intellect - 3/5 Luck - 2/5 Unlock - Defeat Marik Ishtar at least once 016. Rare Hunter Level - 4 Deck - Exodia II Attack - 1/5 Defense - 1/5 Strategy - 4/5 Intellect - 2/5 Luck - 1/5 Unlock - Defeat Marik Ishtar at least once 017. Umbra & Lumis Level - 4/5 Deck - Masquerade Attack - 5/5 Defense - 3/5 Strategy - 4/5 Intellect - 2/5 Luck - 1/5 Unlock - Defeat Marik Ishtar at least once 018. Strings Level - 4 Deck - High Defense Attack - 5/5 Defense - 3/5 Strategy - 3/5 Intellect - 2/5 Luck - 1/5 Unlock - Defeat Marik Ishtar at least once 019. Odion Level - 4 Deck - Trap Wave Attack - 4/5 Defense - 1/5 Strategy - 5/5 Intellect - 4/5 Luck - 2/5 Unlock - Defeat Marik Ishtar at least once NOTE: In addition to their unlock requirements, Level 5 duelists are only available if all Level 4 duelists have been defeated at least ten times each. Marik Ishtar is the only exception. 020. Ishizu Ishtar Level - 5 Deck - Lightning Attack - 5/5 Defense - 3/5 Strategy - 5/5 Intellect - 3/5 Luck - 2/5 Unlock - Have a pure-monster deck as the selected dueling deck 021. Marik Ishtar Level - 5 Deck - Darkness Attack - 4/5 Defense - 2/5 Strategy - 5/5 Intellect - 3/5 Luck - 2/5 Unlock - Win five straight duels against the randomly selected Ghouls. The Ghouls do not need to be defeated at least ten times each for Marik Ishtar to be unlocked. 022. Seto Kaiba Level - 5 Deck - Blue-Eyes' Evolution Attack - 5/5 Defense - 1/5 Strategy - 5/5 Intellect - 4/5 Luck - 4/5 Unlock - Defeat Bakura Ryou, Mai Valentine, Joey Wheeler, Odion, and Ishizu at least ten times each 023. Shadi Level - 5/5 Deck - Balance on the Edge Attack - 5/5 Defense - 2/5 Strategy - 5/5 Intellect - 4/5 Luck - 2/5 Unlock - Defeat Bakura Ryou, Yugi Muto, Marik Ishtar, and Seto Kabia at least ten times each NOTE: In addition to their unlock requirements, Level 6 duelists are only available if all Level 5 duelists have been defeated at least fifteen times each. 024. Simon Level - 6 Deck - Exodia III Attack - 5/5 Defense - 1/5 Strategy - 5/5 Intellect - 5/5 Luck - 5/5 Unlock - Defeat any combination of Tea Gardner, Tristan Taylor, and Trusdale three times in a row, then select any one of them for a fourth duel. Simon will appear and duel you instead, and will remain unlocked if you win. 025. Yami Bakura Ryou Level - 6 Deck - Destiny Board Attack - 5/5 Defense - 3/5 Strategy - 5/5 Intellect - 3/5 Luck - 5/5 Unlock - Defeat Bakura Ryou three times in a row, then select him for a fourth duel. Yami Bakura Ryou will appear and duel you instead, and will remain unlocked if you win. 026. Yami Marik Ishtar Level - 6 Deck - Low Level High Attack Attack - 2/5 Defense - 1/5 Strategy - 5/5 Intellect - 4/5 Luck - 4/5 Unlock - Defeat Marik Ishtar three times in a row, then select him for a fourth duel. Yami Marik Ishtar will appear and duel you instead, and will remain unlocked if you win. 027. Duel Computer Level - 6 Deck - Mirrored Deck Attack - 5/5 Defense - 1/5 Strategy - 5/5 Intellect - 5/5 Luck - 3/5 Unlock - Defeat Seto Kaiba three times in a row, then select him for a fourth duel. Duel Computer will appear and duel you instead, and will remain unlocked if you win. 028. Yami Yugi Muto Level - 6 Deck - Almighty Attack - 5/5 Defense - 2/5 Strategy - 4/5 Intellect - 5/5 Luck - 5/5 Unlock - Defeat Yugi Muto three times in a row, then select him for a fourth duel. Yami Yugi Muto will appear and duel you instead, and will remain unlocked if you win. 029. Ghouls Level - [can't remember] Deck - [can't remember] Attack - 1/5 Defense - 1/5 Strategy - 1/5 Intellect - 1/5 Luck - 1/5 Unlock - Defeat all Level 3 duelists at least seven times each. Ghouls will be locked for the rest of the game after Marik Ishtar has been defeated at least once. -------------------------------------------------------------------------------- 11. OPPONENTS' DECKS' -------------------------------------------------------------------------------- Some facts about opponents' decks: Ten do not use a forty-card deck: Joey Wheeler (41), Rare Hunter (45), Odion (47), Marik Ishtar (44), Seto Kaiba (44), Simon (44), Yami Bakura Ryou (42), Yami Marik Ishtar (44), Duel Computer (44), and Yami Yugi Muto (45). Three use Rituals: Maximillion Pegasus (Relinquished), Umbra & Lumis (The Masked Beast), and Yami Yugi Muto (Magician of Black Chaos). Seven use a Fusion Deck: Tea Gardner, Rex Raptor, Joey Wheeler, Maximillion Pegasus, Ishizu Ishtar, Seto Kaiba, and Duel Computer. Instead of the cards being organized into their corresponding categories, this section will be organized like so: Double-Tributes Single-Tributes Non-Tributes Spells Traps * effect 001. Tea Gardner - Maintain Life Points (40+Equal to or less than 5) -------------------------------------------------------------------- Double-Tributes - 1/40 = 2.5% 01. Stone D. (2000/2300) Earth/Rock Single-Tributes - 5/40 = 12.5% 02. Illusionist Faceless Mage (1200/2200) Dark/Spellcaster * 03. Marie the Fallen One (1700/1200) Dark/Fiend * 04. Marie the Fallen One (1700/1200) Dark/Fiend 05. Queen Bird (1200/2000) Wind/WingedBeast 06. Sand Stone (1300/1600) Earth/Rock Non-Tributes - 25/40 = 62.5% 07. Air Marmot of Nefariousness (0400/0600) Earth/Beast * 08. Fire Princess (1300/1500) Fire/Pyro 09. Flame Viper (0400/0450) Earth/Pyro 10. Haniwa (0500/0500) Earth/Rock * 11. Kiseitai (0300/0800) Dark/Fiend * 12. Kiseitai (0300/0800) Dark/Fiend * 13. Kiseitai (0300/0800) Dark/Fiend 14. Mech Mole Zombie (0500/0400) Dark/Zombie 15. Mystery Hand (0500/0500) Dark/Fiend * 16. Nimble Momonga (1000/0100) Earth/Beast * 17. Nimble Momonga (100
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