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Yu-Gi-Oh! World Championship Tournament 2004/Duel Monsters Expert 3 FAQ  For Game Boy Advance  Written by Kevin Wang  Version 3.2 - Last Revised: Saturday, July 31, 2004 (180,179 bytes)    This document is Copyright 2004 Kevin Wang    Latest revisions of this guide can be found in this order:  ----------------------------------------------------------  My computer  www.gamefaqs.com  www.ign.com  www.neoseeker.com  www.supercheats.com  www.wingedchoasblade.bravehost.com/    These sites may NOT take any part of this FAQ with or without permission:  -------------------------------------------------------------------------  www.cheats.de  www.cheatcc.com  www.freshbakedgames.com  www.gamewinners.com    This FAQ is best viewed in Courier New font, 10 Point, with the window  maximized. ^_^    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-  - VERY IMPORTANT NOTE: If you've been looking for a card and couldn't find it, +  + stop right now because you've come to the right place. No wait, actually you -  - haven't. Copy and paste the link below, then CTRL + F for the desired        +  + card(s):                                                                     -  -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+    http://db.gamefaqs.com/portable/gbadvance/file/yu_gi_oh_wct04_booster.txt        --------------------------------------------------------------------------------    00. TABLE OF CONTENTS                                                   00TC    --------------------------------------------------------------------------------  Press Ctrl + F and type in the four characters that correspond with the section  you want to go to.    00. Table of Contents ..................................................... 00TC  01. Copyright Information ................................................. 01CI  02. Version History ....................................................... 02VH  03. Introduction .......................................................... 03IN  04. FAQs .................................................................. 04FA  05. The Beginning ......................................................... 05BA  06. Dueling ............................................................... 06DU  07. Building a Deck ....................................................... 07BD  08. Good Cards ............................................................ 08GC  09. Limited Card List ..................................................... 09LC  10. Computer Duelists ..................................................... 10CD  11. Opponents' Decks' ..................................................... 11OD  12. Booster Packs ......................................................... 12BP  13. Card List ............................................................. 13CL  14. GameShark Codes ....................................................... 14GS  15. Action Replay Codes ................................................... 15AR  16. Errors ................................................................ 16ER  17. Glitches .............................................................. 17GL  18. Contacting Kevin Wang ................................................. 18CK  19. Credits ............................................................... 19CR  20. Future Updates ........................................................ 20FU        --------------------------------------------------------------------------------    01. COPYRIGHT INFORMATION                                               01CI    --------------------------------------------------------------------------------  This document is Copyright 2004, Kevin Wang. It may not be reproduced nor  retransmitted in any form without prior consent from the author. It may not be  altered, published, sold, given as an incentive to buy, etc. without advance  permission from the author. All outside sources which have contributed which  have contributed to the making of this guide in some form have been cited in the  last section of the guide. Violation of the above terms can and will result in  a lawsuit. If you want to host my FAQ on your site, contact me and I will make  the decision. Asking politely will GREATLY increase the chance of approval, but  it doesn't guarantee anything. If you feel that you must steal any part of my  FAQ, at least give credit to anyone who contributed to the part you want to  take. You are allowed to print (please keep in mind that you'll be using up at  least ten sheets of paper) and share this document just as long as you don't  make any money off it.        --------------------------------------------------------------------------------    02. VERSION HISTORY                                                     02VH    --------------------------------------------------------------------------------  Version 3.2 - July 31, 2004  I just noticed that I skipped Version 3.14! Squall's site has been added again.  Limited Card List has been updated with limitations from the Toys "R" Us  tournament. Thanks to Bill Eggert for adding Imperial Order to the Jinzo + Fairy  Box glitch.    Version 3.2 - July 31, 2004  Maybe contact information will change again, since I've been spammed beyond  belief already. Don't worry, I'll announce it if it ever has to happen. The FAQs  and Dueling sections have been updated a lot. Thanks to GameShark.com for... the  codes, of course! Added Ominous Fortunetelling glitch thanks to Felinity  Incarnate.    Version 3.1 - July 28, 2004  Unintelligent spammers have sent messages to the email address which I use  solely for MSN Messenger, so I had to create a new one. Contact information will  NEVER change again, promise. The Limited Card List has been updated a lot.  Removed Squall's site from the "Allow" list. Fixed Bandit Keith's luck typo  (5/4, it should be 5/5) thanks to Roshan de Jongh.    Version 3.0 - July 25, 2004  Annoying spammers have forced me to change my contact information yet again!  Gave Super Cheats permission to host, and Squall's site has been moved so the  "Allow" list has been changed to acknowledge that. Thanks to Tony Streamo for  the Maiden of the Aqua typo and glitch, and his personal input regarding the  Fiber Jar + Solemn Wishes + Fire Princess glitch. Thanks to Christian Schooler  for the Goblin's Secret Remedy, Sonic Bird, and Parasite Paracide glitches, and  the Tribute to the Doomed glitch update. Thanks to Roshan de Jongh for Joey's  deck's Jinzo's effect asterisk, and Ishizu's Marie the Fallen One's Attack and  Defense Points. Removed Spear Cretin glitch and added A Legendary Ocean/Maiden  of the Aqua + The Legendary Fisherman glitch thanks to Peter Sinden.    Version 2.6 - July 20, 2004  Removed double-spaces after exclamation and question marks. Also the Contacting  Me section has been updated after all, so I hope nobody has 2.5 as his/her  latest version. Lastly, thanks to Christian Schooler for the Tribute to the  Doomed glitch.    Version 2.5 - July 19, 2004  Size in kilobytes no longer appears next to the dates because with the exception  of IGN and Squall's site, the site you found this FAQ on should give a more  accurate number than My Documents, especially Neoseeker. Instead, the size for  the latest version is located at the very top of this document. To find the size  in kilobytes, divide the size in bytes by 1024. Thanks to Stoie for the Blue  Medicine glitch, and Bill Eggert for the Jinzo + Fairy Box glitch. Thomas  Aquinas told me that double-spacing after sentences has become obsolete, so I  removed all traces of double-spacing except Stone D. Contributors' names have  been added next to their contribution(s). The Contacting Me section and my deck  have been changed for what will probably be the last time for both.    Version 2.4 - July 15, 2004  Thanks to Omer Dobrescu for the The Last Warrior from Another Planet typo.    Version 2.3 - July 12, 2004  Contact information has been updated, it probably won't change again until I  find a program that allows me to duel online. I've also let Neoseeker host this  FAQ, and it will also be up in the Duel Monsters Expert 3 section for Japanese  players. Thanks to Jonathan Lau for stating that the United We Stand + Change  of Heart glitch is actually NOT a glitch. Thanks to Roy Wu for catching the  typo in "Why are the passwords are gone?", telling me why Spells are placed at  the bottom of the Graveyard, Maha Vailo being male, and the Life Point payment  rule. Card skipping while building a deck has been added, I don't know why I  forgot that before. This FAQ will also be up in the Duel Monsters Expert 3  section for Japanese players.    Version 2.2 - July 6, 2004  I don't know the cards in booster packs any better than Pandas Box, so PLEASE  use his/her list instead of contacting me; I have a life too! Remember that  Harpie's Feather Duster is a rare in the Blue-Eyes White Dragon booster pack!  Thanks to Christian Schooler for the Thousand-Eyes Restrict typo AND glitch, and  the Thousand-Eyes Idol glitch. "Cards to avoid", my deck, and the Jowls of Dark  Demise have also been updated/added.    Version 2.1 - July 3, 2004  Thanks to Dante Gutierrez for pointing out that having your opponent triggering  the activation of your own multiple-effect monster will result in the effect  being used against yourself, but you get to choose which effect to activate.  The Special Summoning Helpoemer from the Graveyard glitch has also been added.  And due to popular demand, my WCT 2004 deck has been added. Christian Schooler  suggested that I add how to organize cards. Thanks to setokaiba400 for the  fourteen-card glitch.    Version 2.0 - June 30, 2004  Didn't see that one coming, didja? My contact information has been drastically  updated. The Mirage of Nightmare glitch and Gravekeeper's Guard error have also  been added if you feel that the previous reason isn't significant enough to  increase the version number by a full integer just two days after it reached  1.0.    Version 1.0 - June 28, 2004  I don't feel like working on the card list anymore, so you are free to e-mail me  the rest and receive credit. Now that all computer duelists' decks are  complete except for their Fusion Decks (I'd rather confirm them myself, so no  e-mails about them!), there is not much else for me to improve on, so I declare  this version 1.0, exactly one month after it was first submitted and over 100 KB  bigger now. Expect updates to be much less frequent now.    Version 0.8 - June 24, 2004  The 100 KB barrier has finally been broken! As a reward, this FAQ has been  granted computer duelists' decks from Arkana to Odion! Ratios have also been  added; check the section to see how much it has improved. The Don Zaloog glitch  is another addition, pretty interesting to use its effect against yourself,  wouldn't you say? ;)    Version 0.7 - June 24, 2004  Added the Cyber Jar/Morphing Jar #2 + Exodia glitch and A Legendary Ocean glitch  both thanks to Robert Butler, another typo thanks to Anthony Khan, and computer  duelists' decks from Mako Tsunami to Maximillion Pegasus! Now that school is  finally over, I am much less busy now so you can expect earlier replies from  your e-mails.    Version 0.6 - June 22, 2004  This is such a big update because of three small reasons. First, my e-mail  address has changed. It's at the very top of this document. If you sent me an  e-mail and you didn't get a reply within one week, then send it again, this time  to my new e-mail. Second, I've permitted you to print this FAQ (details are  above). Third, I let Anthony Khan host this FAQ on his site. If that wasn't  good enough for you, then take a look at Bonz's pathetic deck, the two typos  noticed by Ed Gorman, or the A.I. cheating with Man-Eater Bug.    Version 0.52 - June 19, 2004  Changed the Credits and the Limited Cards sections.    Version 0.51 - June 19, 2004  Permitted IGN to use this guide. Added Burning Land glitch and removed  GameShark codes (they were 12 characters long, but they need to be 16 to work).  I'm not so busy anymore, so e-mail away!    Version 0.5 - June 12, 2004  Added more decks, the halving Life Points FAQ, and the Magic to Spell Error.  This was an excuse to tell you all that you may contact me all you want, but you  will most likely not receive a reply until June 24, 2004. I have so much  schoolwork to catch up on, so don't bother me unless it's important!    Version 0.48 - June 11, 2004  Added an apostrophe in Seto Kaiba's deck name, more decks, the Fusion/Ritual  monster with an effect, Fusion-Material Substitutes to the "Good Cards" section,  the Ishizu and Maha Vailo gender debates answered in the FAQs, the Reaper on the  Nightmare error, the Fiber Jar + Graveyard glitch, the Spirit Reaper Battle  Damage glitch, and the two "empty card" glitches.    Version 0.45 - June 10, 2004  It's been a while. A few FAQs, the Cyber Jar + Harpie's Brother glitch, the  French Dark Magician error, and GameShark and Action Replay codes have been  added. But most of all... the "Opponents' Decks'" section has been added!    Version 0.42 - June 7, 2004  Another busy day! I've added more FAQs and "Good Cards" this time.    Version 0.41 - June 6, 2004  The many dumb questions on the GameFAQs message board and the pointless  complaints in the reviews has led me to updating the FAQs a little bit, along  with other changes here and there.    Version 0.4 - June 5, 2004  I've made changes like you wouldn't believe it, especially in sections having to  do with dueling.    Version 0.35 - May 31, 2004  Added new glitch, "difference damager" cards, The Beginning section for newbies,  removed Tips section, and changed the credits a bit.    Version 0.3 - May 30, 2004  Wow, so many updates in one day! I added a "Good Cards" section, which doesn't  necessarily list good cards, but I've organized cards with similar effects into  lists. Kudos to Kaiser C. for three spelling errors, and apologies to  TripleHGogeta for not remembering to remove Call of the Haunted + Jinzo from the  Glitches section.    Version 0.25 - May 30, 2004  Made additions to Card List, added a glitch thanks to Will Parkinson, and  changed the dueling guide a bit.    Version 0.2 - May 29, 2004  Changed GameShark to Codebreaker, card limitations, introduction, and added  booster packs, among other things which deserve a spot in the FAQ but not a  mention in the Version History. It's done, right? And that's all that matters!    Version 0.1 – May 28, 2004  Submitted the FAQ        --------------------------------------------------------------------------------    03. INTRODUCTION                                                        03IN    --------------------------------------------------------------------------------  Hi! My name is Kevin Wang, and I will be guiding you through Yu-Gi-Oh! World  Championship Tournament 2004, which is an AWESOME game. Before we start, I would  like to point out that some information in the Codes & Secrets section is a  little different from what you'll find in this FAQ. That's because the  requirements for unlocking certain things are very specific. Who would have  thought that you need a winning ratio of at least 80%, or that you need to have  half the cards of a booster pack? You can't blame them, the Code & Secrets  information was contributed by humans, and humans make mistakes. I did what  they said and I got what I wanted, so I believed every word of it until I came  across Prima's Official Hint Book.    I attended a Toys "R" Us tournament on May 22, 2004 and along with the pleasure  of participating I received the Hint Book. One thing bothered me though: the  tournament only welcomed people 14 years old or younger, and I thought this was  unfair. The information in Prima's Hint Book sounded plausible enough, and it  was written by a company with experience in making strategy guides. I wanted to  make sure that people wouldn't follow the Codes & Secrets section, only to find  out that their target remain unlocked, so I wrote this guide.    One more thing:  I'm not certain that Prima's information is flawless.        --------------------------------------------------------------------------------    04. FAQS                                                                04FA    --------------------------------------------------------------------------------  Q: Harpie's Feather Duster location, please! It's a really good card and I need     it to unlock Duelist #11, Mai Valentine!  A: All right, all right. It's a rare in the Blue-Eyes White Dragon pack. That's     the default booster pack, folks.    Q: Are the God cards in this game?  A: Nightmare Troubadour - How the hell am I supposed to know?!     Reshef of Destruction - YES, but the game does not follow expert rules     World Championship Tournament 2004 - NO. Period. Now stop asking, will ya?     The Sacred Cards - YES, but the game does not follow expert rules     Worldwide Edition - NO, but DM6 EX2 does. You can't add them to your deck     The Eternal Duelist Soul - YES, but you can't add them to your deck     Dark Duel Stories - NO, but there's a nice picture of them after the credits    Q: Do any Fusion/Ritual monsters have effects?  A: The Last Warrior from Another Planet - Warrior/Fusion/Effect     (2350/2300)     Alligator's Sword Dragon             - Dragon/Fusion/Effect      (1700/1500)     Reaper on the Nightmare              - Zombie/Fusion/Effect      (0800/0600)     Thousand-Eyes Restrict               - Spellcaster/Fusion/Effect (0000/0000)     Relinquished                         - Spellcaster/Ritual/Effect (0000/0000)    Q: Is Ishizu male or female?  A: Ishizu is Marik's older sister.    Q: Is it better to go first or second?  A: It depends. Going first gives you the opportunity to play cards first.     Going second gives you the opportunity to attack first. If your deck     revolves around strategy, then go first. If your deck revolves around     strength, then go second.    Q: Is Maha Vailo male or female?  A: According to Roy Wu, Maha Vailo is male in the Anime and Manga.    Q: How does this game halve a number?  A: Halve 8000 Life Points six times and you get 125. Halve that and you lose 62     Life Points, ending up with 63 Life Points. Halve that and you lose 31 Life     Points, ending up with 32 Life Points. Halve 32 Life Points five times and     you get 1 Life Point. After that, your Life Points can no longer be halved.    Q: How do I downgrade the level of a monster?  A: A Legendary Ocean is the only way. In real-life, you have that and Cost Down     and Demotion (great for Maha Vailo and Level Limit - Area B).    Q: How do I speed the game up?  A: Holding L will make the duel twice as fast until you let go. If you don't     want to hold L for the entire L duel, press L right after selecting a CPU     controlled opponent to make the entire duel twice as fast.    Q: How do I view the credits once again?  A: Input the Konami code at the main menu:     Up, up, down, down, left, right, left, right, B, A    Q: How do I win?  A: 1. Reduce your opponent's Life Points to 0.     2. Force your opponent to draw from an empty deck.     3. Hold all five pieces of Exodia in your hand.     4. Have all five Spirit Messages of Destiny Board on your side of the Field.     5. Somehow get your opponent to surrender. The A.I. NEVER does this.    Q: How many...?  A: 1138 cards, 28 duelists, and 24 booster packs.    Q: What is card #1139?  A: It's a glitch similar to Missingno. from Pokemon. The card does not get     added to your trunk, so as a result the cards in your trunk might not be an     even multiple of five.    Q: What is Nightmare Troubadour?  A: The newest Yu-Gi-Oh! expert game. It is a Nintendo DS title and features 3-D     graphics. Please do not ask me when the Nintendo DS/Nightmare Troubadour will     be released, ask IGN!    Q: What is Skull Servant?  A: Skull Servant is a Level 1 Dark/Zombie with no effect. Its stats are     300/200, so it is obviously not deck-material. One "veteran" pointed this     out, and more idiots began to follow. Make a topic asking for your Skull     Servant deck to be rated/fixed, and your MMA will thank you.    Q: What is the difference between Magic cards and Spell cards?  A: "Upper Deck Entertainment today announces a change to the world wide     phenomenon Yu-Gi-Oh! TRADING CARD GAME. Beginning with the release of     Magician's Force, all Magic cards will now be titled Spell cards. This     change was necessary in maintaining consistency with story themes throughout     the trading card game. This change is not intended to interfere with game     play but will help to strengthen the overall story line of the game that     millions world wide enjoy playing."     Source: http://www.upperdeckentertainment.com/yugioh/news.asp     However, I believe the REAL reason is because of the Magic: The Gathering     Trading Card Game. Since the official creators of the Yu-Gi-Oh! TCG have     decided to make the change, I will be calling Magic cards their proper name,     Spell cards throughout the entire guide.    Q: What is the difference between...?  A: When you draw a card from your deck, the card is added to your hand (left     hand if you're right-handed). When you pick up (not draw) a card from your     deck, the card is added to your dominant hand (right hand if you're right-     handed). You do NOT win if you hold all five pieces of Exodia in different     hands (i.e. Cyber Jar). When a card is destroyed, it is sent from the Field     to the Graveyard. When a card is discarded, it is sent from the Hand to the     Graveyard. When a card is sent to the graveyard, it is sent from the Deck to     the Graveyard.    Q: What is the story?  A: Better question: "Why do you value story over gameplay in a video GAME?"     There is no story, if it's that important to you play Reshef of Destruction.    Q: What Promotional cards come with this game?  A: Fairy King Truesdale, Kinetic Soldier, and Slate Warrior.    Q: When was this game released?  A: Duel Monsters Expert 3 - February 5, 2004     Yu-Gi-Oh! World Championship Tournament 2004 - February 10, 2004    Q: Where is the...?  A: OH NOES!!! Side Decks are gone! Tournaments are gone! Passwords are gone!     Deal with it.    Q: Who asks all these dumb questions?!  A: I do, and then I answer them for myself. Is that so wrong in this world?    Q: Why are the computer duelists allowed multiple copies of Limited/Semi-Limited     cards, but I'm not?  A: To make up for the poor A.I., duh! If you're dueling skills are horrible     enough, you can be a cheater, too! The credits will roll after you defeat     every computer duelist at least once. They will also roll immediately after     you've collected at least one of every card. After using the latter method,     you will receive a nice, shiny 100.0% and the ability to change limitations.     It's right under Options for those of you who can't find it.    Q: Why are the passwords are gone?  A: Konami doesn't want you buying this game thirty minutes before a major     tournament, build your real-life deck in a matter of minutes using the     password system, and defeat your opponents with an unfair advantage.    Q: Why can't I manually draw during my Draw Phase?  A: Convenience. The only downside is that you can't view other cards before you     draw, and the official rules let you do that.    Q: Why can't I soft reset in any GBA Yu-Gi-Oh! game?  A: Because turning your Game Boy Advance off and back on is better. Konami wants     you to feel the same way.    Q: Why did one of the booster packs disappear from the selection menu?  A: Your winning rate with the corresponding duelist dropped below 50%. In the     case of a Millennium Pack, your winning rate dropped below 80%.    Q: Why does the word "Slifer" drive people crazy?  A: Slifer the Sky Dragon was named after Roger Slifer, a worker at 4Kids who     felt he was on par with the Egyptian God, Osiris. He named it after himself,     which many "veterans" strongly oppose against. I'm not too happy with his     ignorance, but the "veterans'" ignorance is even worse. Make a topic with     "Slifer" in the title and watch your MMA soar!    Q: Why doesn't the background change when a Field Spell card is active?  A: Unlike its predecessor, Worldwide Edition, the background does not vary     depending on the active Field Spell card. Instead, the background differs     depending on the level of the duelist you're dueling, and there's a different     background for link duels.    Q: Why do neither the stats nor the deck name of a computer duelist match     his/her actual deck sometimes?  A: Calm down; it's just a video game...    Q: Why don't the computer duelists say anything before and after duels like they     did in previous games?  A: It's nice to chat with the computer sometimes, but it gets boring and even     annoying after a while, and you don't get to say anything in return. After     all, this is a card game, not MSN Messenger with Anime characters.    Q: Why is Main Phase 1 called Main Phase now?  A: It was most likely intentional, but that doesn't necessarily mean it's a good     thing.    Q: Why is the A.I. allowed to Flip Summon a Man-Eater Bug (the only flip effect     monster it ever Flip Summons) and then switch it into face-up Defense     Position? *Thanks to Daniel Rodgers.  A: It's against the rules, but we've already had the A.I. cheating lecture,     haven't we? And guess what... Man-Eater Bug will stay in Defense Position!    Q: Why is the A.I. so stupid?  A: What do you expect from a non-human opponent? Better question, why are you     reading this if you don't like the A.I. of the game this FAQ is about? And     how do you compare that to little kids who put Fusion Monsters in their Main     Decks?    Q: Why is this game missing so many cards?  A: This game contains the first 1138 cards ever to be released in Japan. That's     right, Konami was too lazy to use North American sets for a North American     game! As a result, this game has some cards that actually have yet to be     released in North America!    Q: Will you ever stop updating this FAQ?  A: Yes, when it becomes perfect and nobody has to send me any more emails.        --------------------------------------------------------------------------------    05. THE BEGINNING                                                       05TB    --------------------------------------------------------------------------------  Choose your language: English, Japanese, German, French, Italian, and Spanish.  Press Start, then A. You'll get a deck full of *RANDOM* cards. Welcome to the  main menu! Your first choice is Campaign, second is Edit Deck, third is Link  Duel, and fourth is Options. If you screwed up the language selection, go to  Options, then Language Selection, then change it to what you want it to be.  Either way, go to Edit Deck and clear everything, then make a Deck from your  only cards. Your Effect monsters, Spells, Traps, and Fusions are so limited  that you might as well throw them all in.    R is put in, L is take out. Simple as that.    Now for you normal monsters. They're useless and have very little strategy, but  you don't have much of a choice right now. Organize them by Defense first, then  Attack. This way, Attack is the first priority and Defense is second. Pretty  convenient, wouldn't you say?    FIVE TRIBUTES MAX, and even then that's really high. A good deck has 2-3  tributes, unless you have some sort of Special Summoning strategy. By the way,  the five tribute rule applies to single tributes. It's even stricter for double  tributes, so try to limit those.    Now put as many of the highest ranking non-Tribute monsters in the list until  your Main Deck has forty cards. Remember that the Fusion Deck does not count  towards the Main Deck total. You have a deck now! Since you're too weak to  link duel, start off with a few campaign duels. Good luck!        --------------------------------------------------------------------------------    06. DUELING                                                             06DU    --------------------------------------------------------------------------------  In this section, I will show you the advanced techniques of dueling. Since I am  a very bad teacher, Edo's site will help you more if you'd like to know the  basics.    http://www.stormpages.com/edhrzic/Yugioh.htm                                                                        __________    __     ______  _    _ _____    ______ _____ ______ _      _____                 \ \   / / __ \          __ \     ____ _   _   ____          __ \   REMOVED       \ \_/ /                __)      __           __                     FROM         \   /                 _  /     __           __                     PLAY                 __     __      \ \          _   _   ____   ____   __                      _   \____/ \____/ _   \_\  _      _____ ______ ______ _____/                                                                                  ¯¯¯¯¯¯¯¯¯¯    __________ __________ __________ __________ __________ __________ __________                                                                                                                                                                      FIELD     MONSTER    MONSTER    MONSTER    MONSTER    MONSTER     GRVYRD        SPELL                                                                                                                                                                                                                                         ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯    __________ __________ __________ __________ __________ __________ __________                                                                                                 SPELL      SPELL      SPELL      SPELL      SPELL                    FUSION                                                             MAIN          DECK       TRAP       TRAP       TRAP       TRAP       TRAP       DECK                                                                                                                                                                       ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯        __   __  _____  _     _  ______      _     _ _______ __   _ ______           \_/                    _____/       _____   _____    \          \                                     \_                         \_        /                 ¯¯¯¯¯   ¯¯¯¯¯                                       ¯¯¯¯¯    Determining Who Goes First  --------------------------  It's completely random like the way it should be. Whoever draws his/her hand  first gets the first turn.    Attributes  ----------  Dark  Earth  Fire  Light  Water  Wind    Types  -----  Aqua  Beast  Beast-Warrior  Dinosaur  Dragon  Fairy  Fiend  Fish  Insect  Machine  Plant  Pyro  Reptile  Sea Serpent  Spellcaster  Rock  Thunder  Warrior  Winged-Beast  Zombie    Toons  -----  Blue-Eyes Toon Dragon  Manga Ryu-Ran  Toon Mermaid  Toon Summoned Skull  Toon World    Spirits  -------  Dark Dust Spirit  Fushi no Tori  Great Long Nose  Hino-Kagu-Tsuchi  Inaba White Rabbit  Spiritual Energy Settle Machine  Susa Soldier  Yamata Dragon  Yata-Garasu    Fusions  -------  There are four different ways to Special Summon a Fusion Monster from your  Fusion Deck:    1. Polymerization: "Fuses 2 or more Fusion-Material Monsters to form a new  Fusion Monster.    2. Fusion Gate: "As long as this card remains on the field, a Fusion Monster can  be summoned without using "Polymerization". The Fusion-Material monsters used  in the Fusion are not placed in the Graveyard, but removed from play."    3. Metamorphosis: "Offer 1 monster on your side of the field as a Tribute to  Special Summon 1 Fusion Monster of the same Level in face-up Attack or Defense  Position from your Fusion Deck. Monsters used for a Tribute Summon or that are  offered as Tributes due to other card's effects are excluded.    4. Cyber-Stein: "At the cost of 5000 of your own Life Points, you can Special  Summon 1 Fusion Monster from your Fusion Deck in face-up Attack Position."    5. Summoner of Illusions: "FLIP: Offer 1 of your Monster Cards as a Tribute (not  this one). You can Special Summon 1 Fusion Monster Card from your Fusion Deck.  The Fusion Monster is destroyed at the end of the turn."    The A.I.  --------  It activates Ring of Destruction immediately after a monster is summoned, and  ONLY when a monster is summoned. It always targets the face-up monster under  your control with the highest Attack Points. If no monsters under your control  are face-up, it targets the face-up monster under its own control with the  highest Attack Points.    It activates Torrential Tribute on the first chance it gets.    It doesn't save its Traps for your strongest monster.    It knows the Attack and Defense Points of the face-down Defense Position  monsters under your control. It never summons a monster with higher Attack  Points than the Defense Points of any of your monsters if at least one of their  Attack Points is higher than its monster's Attack Points.    It never activates attack-involving Traps if it has any Fairy Boxes active.    It never seems to activate the effects of Cyber-Stein or Snatch Steal, and it  activates Change of Heart very rarely. Usually it activates Change of Heart for  a free Tribute.    It only sets two Spells: Black Pendant and Mystical Space Typhoon.    It only targets the Spell/Trap under your control on your farthest with Mystical  Space Typhoon.    It seems to be the same as the A.I. for Xbox's The Dawn of Destiny, released  over a month after this game for the MOST POWERFUL GAME SYSTEM!    It switches Slate Warrior into face-up Defense Position after the turn in which  it was summoned.    And here's an important thing to remember: You can only pay Life Points if your  Life Points are equal to or higher than the Life Points that you are about to  pay. If they are equal, then you lose. *Thanks to Roy Wu.        --------------------------------------------------------------------------------    07. BUILDING A DECK                                                     07BD    --------------------------------------------------------------------------------  Before we start, keep in mind that every Main Deck must contain 40-60 cards, and  the Fusion Deck must contain 0-20 Fusion monsters. I would also like to point  a very good card and a few (well, actually a LOT) that are just plain bad...    Cards to never put in a deck  ----------------------------  Any card having to do with Rituals  Any card that lets you draw only one card, because if the card was never in your       deck to begin with, you would have already drawn the card! Deck thinning       is not a good excuse  Any card with an excellent counter-effect, but is far too situationally       dependent  Any coin or dice cards, because a good deck revolves around strategy, not luck  Any monster with high stat(s) but an effect one would consider negative under       most circumstances  Any Tribute Spirit  Any yellow card, regardless of stats or ulterior effects    Cards to avoid  --------------  Any Equip Spells because they are too vulnerable to Spell/Trap removal  Any Flip Effect monsters because they are too easy to destroy before they are       flipped  Any Trap that is NOT chainable, because they are too easy to destroy before they       are activated    Exceptions (and I use that word very lightly)  ---------------------------------------------  Upstart Goblin in a Bad Reaction to Simochi deck  Relinquished, The Masked Beast, and their corresponding Ritual Spells  Goblin Attack Force and Arsenal Bug    Cards to always put in a Main Deck  ----------------------------------  Pot of Greed, along with 39 other cards    The purpose of every tournament-worthy deck is to win. If you want to have fun,  make a casual deck. There are five different ways to win. The more your deck  focuses on just one way, the better it is, because that way all your cards help  you achieve the same goal.    Now decide how you plan to win. This is called your strategy. You're already  familiar with the four ways to win, so I won't go over that again. Four factors  affect the outcome of a duel: deck, luck, motivation, and skill. Luck is just  something that I can't help you with. You must be motivated if you're reading  this, and you should know how to duel by now. It would also help if you have  experience, because a novice can't build a tournament-worthy deck.    Let's work on your deck. Your first priority is the easiness. If your strategy  is difficult to make us of, then it's not worth it. This brings us to the  second priority: your fool-proof strategy. The more fool-proof, the better. A  clever combo involving two cards is better than a victory-guaranteeing combo  involving five card. Besides, how easy is it to pull off an Exodia, and  especially against a Hand Destruction deck? What about Destiny Board, what's  up with its vulnerability to a single well-timed Mystical Space Typhoon? The  last way, getting your opponent to surrender, is something you should not count  on because nobody surrenders in a tournament, not even in a Yata-lock. Such is  the reason why no tournament-worthy deck bases upon Exodia or Destiny Board.    Exodia is actually good in real-life, because there are two combos that let you  draw your entire deck in one turn. One is Gearfried the Iron Knight + Butterfly  Dagger - Elma + Royal Magical Library. The other is Manticore of Darkness +  Manticore of Darkness + Card of Safe Return. Unfortunately, none of those cards  are in this game, so Exodia is a little harder to draw. setokaiba400 discovered  a glitch that lets you play with less than forty cards in a deck. In order for  it to work, the limitations must be unlocked. First, make a deck with thirteen  limited cards any other card. Turn the limitations back on and they should  remove cards from your deck until it follows limitations, but the deck will  still be able to play a normal duel. This means that you can duel with an  Exodia deck with fourteen cards total!    My favorite way of winning is reducing the opposing duelists' Life Points to 0.  While it may sound extremely boring and unoriginal, it does work, and pretty  effectively, too. And if that wasn't enough, you won't be labeled "cheap" if  you win because it's the most common way, if you care enough about what other  people think of you. Discard and card removal are also fun, but since they're  so time-consuming, they are better off in a casual deck.    Within every strategy is a theme. Create a bad deck, post it on GameFAQs, and  you will be flamed beyond belief by the "veterans". While it is a good way to  boost your MMA and laugh at the stupidity of others, it will forever stain your  reputation on that board. They will throw annoying LUE fads at you and mock  your Red-Eyes B. Dragon. Most importantly, they will tell you to get a theme,  overlooking its insignificance compared to the strategy. Below is a list of  common themes. Try avoiding the usage of a sub-theme unless the two flow well  with each other (i.e. Warrior Beatdown).    Themes  ------  Attribute - monsters with a certain Attribute  Bad Reaction to Simochi - less for you, and even less for you  Beatdown - monsters with really high Attack Points  Card Removal - cards that destroy/remove other cards  Dark Magician - cards that have to do with Dark Magician  Deck Destruction - Force the opponent to draw from an empty deck  Fusion - rely heavily on the Fusion Deck  Fire Princess - More for me, less for you  Gravity Bind - Gravity Bind to prevent Level 4+ monsters from attacking  Hand Destruction - Discard cards from the opponent's hand  Harpie Lady - cards that have to do with Harpie Lady  Magnet Warrior - cards that have to do with Magnet Warriors  Maha Vailo - Equip this boy/girl with Spells and watch the sparks fly  Toon - self-explanatory  Type - monsters with a certain type    You have an idea of what your deck will look like. You know that the L button  takes cards out of your deck and the R button puts them in. This game also  gives you the option to organize cards by Attack, Defense, Name, Number,  Category, Level, Type, and Attribute. The one you choose first will be last  priority, and the one you choose last will be first priority. After organizing,  you have a bunch of cards, but you need to get to get to a certain card fast.  Press down to skip one card, hold down to keep skipping one card. Press right  to skip four cards, hold right to keep skipping four cards. If that's not fast  enough for you, hold B and scroll up and down to get to the card you need.  *Thanks to Christian Schooler.        --------------------------------------------------------------------------------    08. GOOD CARDS                                                          08GC    --------------------------------------------------------------------------------  The following cards are not necessarily "good", they just all have one thing in  common.    Anti-Effect  -----------  Ceasefire  Dark Ruler Ha Des  Light of Intervention  Sasuke Samurai  Shadow of Eyes    Attack Negation/Prevention  --------------------------  Ebikyo Drakmord  Gora Turtle  Gravity Bind  Magic Cylinder  Mask of the Accursed  Negate Attack  Nightmare Wheel  Swords of Revealing Light  The Regulation of Tribe  Vengeful Bog Spirit    Burners  -------  Amazon Archer  Bad Reaction to Simochi  Burning Land  Cannon Soldier  Catapult Turtle  Ceasefire  Coffin Seller *Thanks to Jesse "DragonBoy" Seiber.  Final Flame  Fire Princess  Fire Sorcerer  Hinotama  Jigen Bakudan  Just Desserts  Magic Cylinder  Minor Goblin Official  Ookazi  Ring of Destruction  Skull Invitation  Sparks  Tremendous Fire  Type Zero Magic Crusher    Card Drawing  ------------  Airknight Parshath  Appropriate  Card of Safe Return  Graceful Charity  Jar of Greed  Painful Choice  Pot of Greed  Sangan  Skelengel  Upstart Goblin  Witch of the Black Forest  Yamata Dragon    Control-Shifters  ----------------  Change of Heart  Exchange  Invader of the Throne  Jowls of Dark Demise  Red-Moon Baby  Relinquished  Snatch Steal  Thousand-Eyes Restrict    Deck Destruction  ----------------  Gravekeeper's Servant  Needle Worm    Equips  ------  Axe of Despair  Black Pendant  Buster Rancher  Mage Power  United We Stand    Fusion-Material Substitutes  ---------------------------  Beastking of the Swamps  Goddess with the Third Eye  Mystical Sheep #1  Versago the Destroyer    Hand Destruction  ----------------  Card Destruction  Confiscation  Delinquent Duo  Don Zaloog  Helpoemer  Hino-Kagu-Tsuchi  Morphing Jar  The Forceful Sentry  White Magical Hat    Healers  -------  Dian Keto the Cure Master  Emergency Provisions  Enchanted Javelin  Fushi no Tori  Gift of the Mystical Elf  Kiseitai  Numinous Healer  Solemn Wishes    Monster Removal  ---------------  Bottomless Trap Hole  Burst Breath  Byser Shock  Blind Destruction  Dark Dust Spirit  Dark Hole  Earthshaker  Ebikyo Drakmord  Exiled Force  Fissure  Guardian Sphinx  Hane-Hane  King Tiger Wanghu  Kryuel  Man-Eater Bug  Michizure  Nobleman of Crossout  Offerings to the Doomed  Penguin Soldier  Raigeki  Ring of Destruction  Swarm of Scarabs  Thousand Knives  Torrential Tribute  Trap Hole  Tribute to the Doomed    Monster Revival  ---------------  Backup Soldier  Call of the Haunted  Monster Reborn  Premature Burial  Return of the Doomed  Spear Cretin  The Warrior Returning Alive    Spell Negation/Prevention  -------------------------  Cold Wave  Imperial Order  Magic Jammer  Maryokutai  Mystic Prove  The Emperor's Holiday    Spell Removal  -------------  A Wingbeat of Giant Dragon  Armored Glass  Byser Shock  Dark Scorpion Burglars  Driving Snow  Giant Trunade  Gust  Harpie's Feather Duster  Heavy Storm  Mystical Space Typhoon  Nobleman of Extermination  Spiritualism  Swarm of Locusts    Tramplers  ---------  Airknight Parshath  Cyclon Laser  Dragon's Rage  Fairy Meteor Crush  Gravekeepr's Spear Soldier  Mad Sword Beast  Spear Dragon    Trap Negation/Prevention  ------------------------  Cold Wave  Jinzo  Metal Detector  Royal Decree  Seven Tools of the Bandit    Trap Removal  ------------  A Wingbeat of Giant Dragon  Byser Shock  Giant Trunade  Harpie's Feather Duster  Heavy Storm  Mystical Space Typhoon  Nobleman of Extermination  Reaper of the Cards  Spiritualism  Swarm of Locusts    Weakeners  ---------  Beast of Gilfer  Curse of Aging  Germ Infection  Mask of Weakness  Mirror Wall  Riryoku    Weenies  -------  Alligator's Sword Dragon  Drillago  Inaba White Rabbit  Jinzo #7  Leghul  Mystic Lamp  Nightmare Horse  Ooguchi  Queen's Double  Rainbow Flower  Reaper on the Nightmare  Servant of Catabolism        --------------------------------------------------------------------------------    09. LIMITED CARD LIST                                                   09LC    --------------------------------------------------------------------------------  This is the list of pre-limited cards in World Championship Tournament 2004  (therefore it never changes). Limited cards, however, can be customized after  at least one copy of all 1138 cards is collected. Go to Options > Limitation >  Custom. Then Edit Deck, select the card whose limitation you'd like changed, and  limit it to one, two, or three per deck. Most of these cards would make a great  addition to any deck!    Forbidden: 0  ------------  [None]    Limited: 43  -----------  01. Call of the Haunted  02. Card Destruction  03. Ceasefire  04. Change of Heart  05. Confiscation  06. Cyber Jar  07. Dark Hole  08. Delinquent Duo  09. Exiled Force  10. Exodia the Forbidden One  11. Fiber Jar  12. Graceful Charity  13. Harpie's Feather Duster  14. Heavy Storm  15. Imperial Order  16. Jinzo  17. Left Arm of the Forbidden One  18. Left Leg of the Forbidden One  19. Limiter Removal  20. Mage Power  21. Magic Cylinder  22. Mirage of Nightmare  23. Mirror Force  24. Monster Reborn  25. Morphing Jar  26. Snatch Steal  27. Painful Choice  28. Pot of Greed  29. Premature Burial  30. Raigeki  31. Reckless Greed  32. Right Leg of the Forbidden One  33. Right Arm of the Forbidden One  34. Ring of Destruction  35. Sangan  36. Sinister Serpent  37. Slate Warrior  38. Swords of Revealing Light  39. The Forceful Sentry  40. United We Stand  41. Upstart Goblin  42. Witch of the Black Forest  43. Yata-Garasu    Semi-Limited: 6  ---------------  01. Backup Soldier  02. Guardian Sphinx  03. Morphing Jar #2  04. Nobleman of Crossout  05. Reinforcement of the Army  06. Riryoku    Non-Limited: 1,089  ------------------  [Everything else]    If you want the real-life up-to-date limitations, there is something you need to  know first. In casual/fun duels, no limitations are in effect as long as mutual  consent has been established between both duelists prior to any duels. In  tournaments, limitations vary depending on the tournament, but just to be safe,  follow all limitations below. Starting on October 1, 2004, Upper Deck  Entertainment will give major tournaments two different formats to choose from:  one prohibiting the use of the ten banned cards, and the other allowing it. All  limitations apply to the Main Deck and Side Deck COMBINED. So far, no  limitations have been placed upon any Fusion monsters.    Forbidden: 3  ------------  01. Obelisk the Tormentor  02. Slifer the Sky Dragon  03. The Winged Dragon of Ra    Banned: 10  ----------  01. Change of Heart  02. Cyber Jar  03. Delinquent Duo  04. Fiber Jar  05. Harpie's Feather Duster  06. Imperial Order  07. Injection Fairy Lily  08. Raigeki  09. Painful Choice  10. Yata-Garasu    Limited: 51  -----------  01. Black Luster Soldier - Envoy of the Beginning  02. Breaker the Magical Warrior  03. Butterfly Dagger - Elma  04. Call of the Haunted  05. Card Destruction  06. Ceasefire  07. Change of Heart-------------------------------------------SOON TO BE BANNED!  08. Chaos Emperor Dragon - Envoy of the End  09. Confiscation  10. Cyber Jar-------------------------------------------------SOON TO BE BANNED!  11. Dark Hole  XX. Dark Magician of Chaos------------------------------------ONLY JAPAN SO FAR!  12. Delinquent Duo--------------------------------------------SOON TO BE BANNED!  XX. Exchange of the Spirit (Reversed Worlds)------------------NOT OUT YET IN NA!  13. Exiled Force  14. Exodia the Forbidden One  15. Fiber Jar-------------------------------------------------SOON TO BE BANNED!  16. Graceful Charity  17. Harpie’s Feather Duster-----------------------------------SOON TO BE BANNED!  18. Heavy Storm  19. Imperial Order--------------------------------------------SOON TO BE BANNED!  20. Injection Fairy Lily--------------------------------------SOON TO BE BANNED!  21. Jinzo  22. Left Leg of the Forbidden One  23. Left Arm of the Forbidden One  24. Mage Power  25. Magic Cylinder  26. Magical Scientist  27. Mirage of Nightmare  29. Mirror Force  30. Monster Reborn  31. Painful Choice--------------------------------------------SOON TO BE BANNED!  32. Pot of Greed  33. Premature Burial  34. Raigeki---------------------------------------------------SOON TO BE BANNED!  35. Reckless Greed  36. Reflect Bounder  37. Right Arm of the Forbidden One  38. Right Leg of the Forbidden One  39. Ring of Destruction  40. Sangan  41. Sinister Serpent  42. Snatch Steal  43. Swords of Revealing Light  44. The Forceful Sentry  45. Tribe-Infecting Virus  46. Twin-Headed Behemoth  47. United We Stand  48. Upstart Goblin  49. Vampire Lord  50. Witch of the Black Forest  51. Yata-Garasu-----------------------------------------------SOON TO BE BANNED!    Semi-Limited: 8  ---------------  01. Creature Swap  02. Last Turn  XX. Makyura the Destructor (Executioner Makyura)--------------NOT OUT YET IN NA!  03. Manticore of Darkness  04. Marauding Captain  05. Morphing Jar  06. Morphing Jar #2  07. Nobleman of Crossout  08. Reinforcement of the Army    Un-Limited: 5  -------------  01. Backup Soldier  02. Guardian Sphinx  03. Limiter Removal  04. Riryoku  05. Slate Warrior    Non-Limited: 1342  -----------------  [Everything else]    Here are the limitations for the Toys "R" Us tournament. You will find that they  are a bit (okay, VERY) strange. They are ordered Konami's way instead of my way  (alphabetically, as always) because their method just might bear some  significance (glitches, perhaps?) and you can alphabetize them yourself!    Prohibited: 20  --------------  01. Mirage of Nightmare  02. Delinquent Duo  03. Imperial Order  04. Painful Choice  05. Change of Heart  06. Cyber Jar  07. Raigeki  08. Helpoemer-------------------------------------------------------SITUATIONAL!  09. Jinzo  10. Mirror Force----------------------------------------------------SITUATIONAL!  11. Gearfried the Iron Knight------------------------------NOT EVEN IN WCT 2004!  12. Exiled Force  13. Harpie's Feather Duster  14. Ring of Destruction  15. Fiber Jar  16. Reckless Greed  17. Dark Ruler Ha Des  18. Burning Land  19. Fairy Box  20. Yata-Garasu    Limited: 31  -----------  01. Royal Decree  02. Confiscation  03. Heavy Storm  04. Sinister Serpent  05. Mystic Tomato---------------------------------------------------SITUATIONAL!  06. Sangan  07. Witch of the Black Forest  08. Torrential Tribute----------------------------------------------SITUATIONAL!  09. The Forceful Sentry  10. Negate Attack---------------------------------------------------SITUATIONAL!  11. Snatch Steal  12. Pot of Greed  13. Mystical Space Typhoon  14. Monster Reborn  15. United We Stand  16. Ceasefire  17. Card Destruction  18. Graceful Charity  19. Upstart Goblin  20. Premature Burial  21. Widespread Ruin-------------------------------------------------SITUATIONAL!  22. Swords of Revealing Light  23. Exodia the Forbidden One  24. Left Leg of the Forbidden One  25. Left Arm of the Forbidden One  26. Right Leg of the Forbidden One  27. Right Arm of the Forbidden One  28. Dark Hole  29. Magic Cylinder--------------------------------------------------SITUATIONAL!  30. Mage Power  31. Call of the Haunted    Semi-Limited Cards: 4  ---------------------  01. Morphing Jar #2  02. Nobleman of Extermination  03. Nobleman of Crossout  04. Morphing Jar        --------------------------------------------------------------------------------    10. COMPUTER DUELISTS                                                   10CD    --------------------------------------------------------------------------------  Here is a list of all 28 computer duelists in the game. Their decks are listed  in the following section.    VERY IMPORTANT NOTE: When any certain duelist is defeated at least ten times,                       that duelist will never disappear from the campaign                       selection screen unless you start a new game.    000. Random        Level - 0        Deck - [none]        Attack - 0/5        Defense - 0/5        Strategy - 0/5        Intellect - 0/5        Luck - 0/5        Unlock - Already unlocked    001. Tea Gardner        Level - 1        Deck - Maintain Life Points        Attack - 1/5        Defense - 2/5        Strategy - 3/5        Intellect - 1/5        Luck - 1/5        Unlock - Already unlocked    002. Tristan Taylor        Level - 1        Deck - High Attack        Attack - 1/5        Defense - 2/5        Strategy - 1/5        Intellect - 1/5        Luck - 1/5        Unlock - Already unlocked    003. Bakura Ryou        Level - 1        Deck - Basic        Attack - 2/5        Defense - 3/5        Strategy - 3/5        Intellect - 1/5        Luck - 1/5        Unlock - Already unlocked    004. Trusdale        Level - 1        Deck - Exodia        Attack - 2/5        Defense - 2/5        Strategy - 4/5        Intellect - 2/5        Luck - 1/5        Unlock - Already unlocked    005. Yugi Muto        Level - 1        Deck - Basic        Attack - 3/5        Defense - 1/5        Strategy - 3/5        Intellect - 1/5        Luck - 5/5        Unlock - Already unlocked    NOTE: In addition to their unlock requirements, Level 2 duelists are only        available if all Level 1 duelists have been defeated at least three times        each.    006. Rex Raptor        Level - 2        Deck - High Defense        Attack - 3/5        Defense - 4/5        Strategy - 2/5        Intellect - 1/5        Luck - 1/5        Unlock - Have at least half the cards from the Blue-Eyes White Dragon                 booster pack    007. Espa Roba        Level - 2        Deck - Clairvoyance        Attack - 3/5        Defense - 2/5        Strategy - 3/5        Intellect - 1/5        Luck - 1/5        Unlock - Have at least half the cards from the Red-Eyes B. Dragon booster                 pack    008. Weevil Underwood        Level - 2/5        Attack - 3/5        Defense - 2/5        Strategy - 4/5        Intellect - 3/5        Luck - 2        Unlock - Have at least half the cards from the Red-Eyes B. Skull Dragon                 booster pack    009. Bonz        Level - 2/5        Deck - Traps        Attack - 4/5        Defense - 3/5        Strategy - 4/5        Intellect - 2/5        Luck - 1/5        Unlock - Have at least half the cards from the Barrel Dragon booster pack    010. Mako Tsunami        Level - 2        Deck - Big Wave        Attack - 4/5        Defense - 2/5        Strategy - 2/5        Intellect - 1/5        Luck - 3/5        Unlock - Have at least half the cards from the Black Luster Soldier                 booster pack    NOTE: In addition to their unlock requirements, Level 3 duelists are only        available if all Level 2 duelists have been defeated at least five times        each.    011. Mai Valentine        Level - 3        Deck - Harpie        Attack - 5/5        Defense - 4/5        Strategy - 3/5        Intellect - 4/5        Luck - 1/5        Unlock - Have at least one Harpie's Feather Duster in your Trunk and none                 in your dueling deck    012. Bandit Keith Howard        Level - 3        Deck - Machines        Attack - 5/5        Defense - 4/5        Strategy - 3/5        Intellect - 3/5        Luck - 5/5        Unlock - Have at least one Barrel Dragon in your Trunk and none in your                 dueling deck    013. Joey Wheeler        Level - 3        Deck - High Attack        Attack - 5/5        Defense - 1/5        Strategy - 4/5        Intellect - 2/5        Luck - 5/5        Unlock - Have at least one Jinzo in your Trunk and none in your dueling                 deck    014. Maximillion Pegasus        Level - 3        Deck - Toonized        Attack - 4/5        Defense - 2/5        Strategy - 5/5        Intellect - 4/5        Luck - 1/5        Unlock - Have at least one Toon World, Toon Summoned Skull, and Blue-Eyes                 Toon Dragon in your Trunk and none in your dueling deck    NOTE: Once all Level 3 duelists have been defeated at least seven times each,        the Ghouls (#29) duelist will unlocked. Select him to duel a random        Ghoul. You will never duel the same Ghoul more than once by selecting        Ghouls unless you lose to one, which will also reset the count. When each        of the five Ghouls have been defeated in a row, Marik Ishtar will be        unlocked. Only after he is defeated will the Ghouls duelist disappear and        be replaced by the individually selectable Ghouls. Summary: Level 4        duelists are only avaiable after all Level 3 duelists have been defeated        at least seven times each.    015. Arkana        Level - 4        Deck - Tributes        Attack - 4/5        Defense - 3/5        Strategy - 4/5        Intellect - 3/5        Luck - 2/5        Unlock - Defeat Marik Ishtar at least once    016. Rare Hunter        Level - 4        Deck - Exodia II        Attack - 1/5        Defense - 1/5        Strategy - 4/5        Intellect - 2/5        Luck - 1/5        Unlock - Defeat Marik Ishtar at least once    017. Umbra & Lumis        Level - 4/5        Deck - Masquerade        Attack - 5/5        Defense - 3/5        Strategy - 4/5        Intellect - 2/5        Luck - 1/5        Unlock - Defeat Marik Ishtar at least once    018. Strings        Level - 4        Deck - High Defense        Attack - 5/5        Defense - 3/5        Strategy - 3/5        Intellect - 2/5        Luck - 1/5        Unlock - Defeat Marik Ishtar at least once    019. Odion        Level - 4        Deck - Trap Wave        Attack - 4/5        Defense - 1/5        Strategy - 5/5        Intellect - 4/5        Luck - 2/5        Unlock - Defeat Marik Ishtar at least once    NOTE: In addition to their unlock requirements, Level 5 duelists are only        available if all Level 4 duelists have been defeated at least ten times        each. Marik Ishtar is the only exception.    020. Ishizu Ishtar        Level - 5        Deck - Lightning        Attack - 5/5        Defense - 3/5        Strategy - 5/5        Intellect - 3/5        Luck - 2/5        Unlock - Have a pure-monster deck as the selected dueling deck    021. Marik Ishtar        Level - 5        Deck - Darkness        Attack - 4/5        Defense - 2/5        Strategy - 5/5        Intellect - 3/5        Luck - 2/5        Unlock - Win five straight duels against the randomly selected Ghouls.                 The Ghouls do not need to be defeated at least ten times each for                 Marik Ishtar to be unlocked.    022. Seto Kaiba        Level - 5        Deck - Blue-Eyes' Evolution        Attack - 5/5        Defense - 1/5        Strategy - 5/5        Intellect - 4/5        Luck - 4/5        Unlock - Defeat Bakura Ryou, Mai Valentine, Joey Wheeler, Odion, and                 Ishizu at least ten times each    023. Shadi        Level - 5/5        Deck - Balance on the Edge        Attack - 5/5        Defense - 2/5        Strategy - 5/5        Intellect - 4/5        Luck - 2/5        Unlock - Defeat Bakura Ryou, Yugi Muto, Marik Ishtar, and Seto Kabia at                 least ten times each    NOTE: In addition to their unlock requirements, Level 6 duelists are only        available if all Level 5 duelists have been defeated at least fifteen        times each.    024. Simon        Level - 6        Deck - Exodia III        Attack - 5/5        Defense - 1/5        Strategy - 5/5        Intellect - 5/5        Luck - 5/5        Unlock - Defeat any combination of Tea Gardner, Tristan Taylor, and                 Trusdale three times in a row, then select any one of them for a                 fourth duel. Simon will appear and duel you instead, and will                 remain unlocked if you win.    025. Yami Bakura Ryou        Level - 6        Deck - Destiny Board        Attack - 5/5        Defense - 3/5        Strategy - 5/5        Intellect - 3/5        Luck - 5/5        Unlock - Defeat Bakura Ryou three times in a row, then select him for a                 fourth duel. Yami Bakura Ryou will appear and duel you instead,                 and will remain unlocked if you win.    026. Yami Marik Ishtar        Level - 6        Deck - Low Level High Attack        Attack - 2/5        Defense - 1/5        Strategy - 5/5        Intellect - 4/5        Luck - 4/5        Unlock - Defeat Marik Ishtar three times in a row, then select him for a                 fourth duel. Yami Marik Ishtar will appear and duel you instead,                 and will remain unlocked if you win.    027. Duel Computer        Level - 6        Deck - Mirrored Deck        Attack - 5/5        Defense - 1/5        Strategy - 5/5        Intellect - 5/5        Luck - 3/5        Unlock - Defeat Seto Kaiba three times in a row, then select him for a                 fourth duel. Duel Computer will appear and duel you instead,                 and will remain unlocked if you win.    028. Yami Yugi Muto        Level - 6        Deck - Almighty        Attack - 5/5        Defense - 2/5        Strategy - 4/5        Intellect - 5/5        Luck - 5/5        Unlock - Defeat Yugi Muto three times in a row, then select him for a                 fourth duel. Yami Yugi Muto will appear and duel you instead,                 and will remain unlocked if you win.    029. Ghouls        Level - [can't remember]        Deck - [can't remember]        Attack - 1/5        Defense - 1/5        Strategy - 1/5        Intellect - 1/5        Luck - 1/5        Unlock - Defeat all Level 3 duelists at least seven times each. Ghouls                 will be locked for the rest of the game after Marik Ishtar has                 been defeated at least once.    --------------------------------------------------------------------------------    11. OPPONENTS' DECKS'                                                           --------------------------------------------------------------------------------  Some facts about opponents' decks:       Ten do not use a forty-card deck: Joey Wheeler (41), Rare Hunter (45),            Odion (47), Marik Ishtar (44), Seto Kaiba (44), Simon (44), Yami            Bakura Ryou (42), Yami Marik Ishtar (44), Duel Computer (44), and Yami            Yugi Muto (45).       Three use Rituals: Maximillion Pegasus (Relinquished), Umbra & Lumis (The            Masked Beast), and Yami Yugi Muto (Magician of Black Chaos).       Seven use a Fusion Deck: Tea Gardner, Rex Raptor, Joey Wheeler, Maximillion            Pegasus, Ishizu Ishtar, Seto Kaiba, and Duel Computer.    Instead of the cards being organized into their corresponding categories, this  section will be organized like so:    Double-Tributes  Single-Tributes  Non-Tributes  Spells  Traps    * effect    001. Tea Gardner - Maintain Life Points (40+Equal to or less than 5)  --------------------------------------------------------------------  Double-Tributes - 1/40 = 2.5%       01. Stone D.                                   (2000/2300) Earth/Rock  Single-Tributes - 5/40 = 12.5%       02. Illusionist Faceless Mage                  (1200/2200) Dark/Spellcaster     * 03. Marie the Fallen One                       (1700/1200) Dark/Fiend     * 04. Marie the Fallen One                       (1700/1200) Dark/Fiend       05. Queen Bird                                 (1200/2000) Wind/WingedBeast       06. Sand Stone                                 (1300/1600) Earth/Rock  Non-Tributes - 25/40 = 62.5%       07. Air Marmot of Nefariousness                (0400/0600) Earth/Beast     * 08. Fire Princess                              (1300/1500) Fire/Pyro       09. Flame Viper                                (0400/0450) Earth/Pyro       10. Haniwa                                     (0500/0500) Earth/Rock     * 11. Kiseitai                                   (0300/0800) Dark/Fiend     * 12. Kiseitai                                   (0300/0800) Dark/Fiend     * 13. Kiseitai                                   (0300/0800) Dark/Fiend       14. Mech Mole Zombie                           (0500/0400) Dark/Zombie       15. Mystery Hand                               (0500/0500) Dark/Fiend     * 16. Nimble Momonga                             (1000/0100) Earth/Beast     * 17. Nimble Momonga                             (100			
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