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Kingdom Hearts
Walkthrough/FAQ
by
jwill42

Kingdom Hearts FAQ  Written by James Williamson  E-mail: dugan62us@yahoo.com     Sections  I.	Version History  II.	Basics  III.	Awakening/Destiny Islands  IV.	Traverse Town, 1st Visit  V.	Wonderland  VI.	Olympus Coliseum, Preliminaries  VII.	Deep Jungle  VIII.	Traverse Town,  2nd Visit  IX.	Olympus Coliseum, Phil Cup  X.	Agrabah  XI.	Traverse Town, 3rd District  XII.	Monstro  XIII.	Halloween Town  XIV.	Traverse Town, 4th Visit  XV.	Olympus Coliseum, Pegasus Cup  XVI.	Atlantica  XVII.	Neverland  XVIII.	Traverse Town, 5th Visit  XIX.	Olympus Coliseum, Hercules Cup  XX.	Hollow Bastion, 1st Visit  XXI.	Traverse Town, 6th Visit  XXII.	Hollow Bastion, 2nd Visit  XXIII.	End of the World  XXIV.	100 Acre Wood  XXV.	Weapons/Abilities/Accessories/ Items/Magic  XXVI.	Synthesis Shop  XXVII.	Bestiary  XXVIII.	Trinity Marks  XXIX.	Postcards  XXX.	Torn Pages  XXXI.	Dalmatians  XXXII.	Special Coliseum Modes  XXXIII.	Hades Cup  XXXIV.	Mushroom Hunting Tips  XXXV.	Phantom  XXXVI.	Kurt Zisa  XXXVII.	Ice Titan  XXXVIII.	Sephiroth  XXXIX.	Credits/Thanks                I.	Version History      Version 1   (November 26, 2002)    finished version history and part of the   basics     Version 1.2   (November 28, 2002)    finished rest of basics, completed   Awakening and Destiny Islands, added some items     Version 1.3    (December 4, 2002)     added more items, completed Traverse   Town, 1st Visit, and part of Wonderland.  Added entries to bestiary     Version 1.5   (December 7, 2002)   added more items, some accessories,   completed Wonderland and Deep Jungle, added more entries to Bestiary    Version 1.6   (December 11, 2002)   added more items, accessories, started on   weapons.  Completed Preliminaries, and Traverse Town 2nd visit.  Started on   Dalmatians and Trinity Marks.      Version 1.8   (December 18, 2002)    Completed Agrabah, Phil Cup, and Traverse   Town 3rd Visit.   Added accessories and weapons.  Found more Dalmatians, and   put more entries in Bestiary.   Added magic chart.      Version 2.1   (January 6, 2003)   Completed Monstro, Pegasus Cup, and   Atlantica.  Added more accessories, magic, Trinity Marks, and Dalmatians.      Version 2.3   (January 11, 2003)   Completed Traverse Town, 4th Visit and   Neverland.  Added accessories, magic, and expanded Bestiary.  Started on   characters.    Version 2.5   (January 20, 2003)   Beat the game.  Added more characters,   magic, and all items.  Started on 100 Acre Wood.      Version 2.6   (January 28, 2003)   Added Hades Cup, all accessories, and   strategies for Phantom and Ice Titan.  Completed Synthesis Shop and added all   weapons and magic.      Version 2.8 (February 7, 2003)  Finished 100 Acre Wood, Trinity Marks, and   Dalmatians.  Added strategies for Kurt Zisa and Sephiroth.      Version 3  Final  (February 10, 2003)    Finished Bestiary, and added the   Credits/Thanks section.      February 12, 2003   Accidentally sent an incomplete version to   www.gamefaqs.com.  Oops!!          II.	Basics    Controls   ===============================================================    Start Button - Pause (during battles and cutscenes)/Display main menu/Display   special menus during mini-games    Select Button - Toggle first-person view on and off    Circle Button - Cancel/Jump/Let go/Swim fast/ascend when flying or swimming    Square Button - Use special abilities/descend when flying or swimming/Press   while holding L1 to cast assigned spell    Triangle Button - Command party members to attack a locked target/press while   holding L1 to cast assigned spell    X Button - Confirm/Press while holding L1 to cast assigned spell    L1 Button - Displays magic shortcut menu    L2 Button - Rotate camera counterclockwise/Press simultaneously with the R2   Button to revert the camera to default frontal view/Cycle through available   targets while locked on    R1 Button - Engage or disengage target lock    R2 Button - Rotate camera clockwise/Press simultaneously with L2 Button to   revert the camera to default frontal view/Cycle through available targets   while locked on    R3 Button - Confirm    Left Analog Stick - Move character/Move cursor in menu screen    Right Analog Stick - Move cursor in menu screen  ===============================================================    Game Screen  ===============================================================    Field Icon - appears when Sora gets near objects or people that he can   interact with.      HP Gauge - displays Hit Points, which you lose as you take damage from enemy   attacks - Sora's is displayed in the lower-right corner of the screen - the HP   Gauge of other party members is displayed in the upper-right corner of the   screen    MP Gauge - displays Magic Points, which you lose after you cast a magic spell   or after you use a special ability - each block represents 1 MP.  The MP Gauge   is the blue gauge above the HP Gauge.      Charge Gauge - a yellow gauge that appears at the top of the MP Gauge - when   it fills up to a certain point, it is converted to MP.  Spells with low MP   cost draw from the Charge Gauge first.    Targeting and Command Changes - Sora can automatically target enemies, people   he can talk to, and objects that he can pick up or examine, such as crates and   paintings.  Certain commands may change into new ones when something is   targeted.  Turn automatic targeting on and off in the CONFIG menu.  An Auto   Lock occurs when you get near something.  Press R1 to lock the target so you   don't lose sight of it.  This is especially true of enemies.    ===============================================================    Battle System  ===============================================================  All battles in 'Kingdom Hearts' occur in real-time, meaning that Sora will   take damage even while selecting items and spells.  The command menu turns red   during battle.      While attacking, press the X Button at the right time to trigger a combo   attack.  Besides the basic three-hit combo, there are combinations that deal   even more blows.     The game automatically controls your other party members.  However, you can   adjust each member's fighting style in the CUSTOMIZE menu.  Press the Triangle   Button to call your friends for help in battle.  This feature only works in   certain situations.      As in all RPGS, you earn experience points by fighting and defeating your   enemies.  You can also earn Tech Points, which result from the successful   blocking of an enemy attack.  The regular foes that you encounter will almost   always leave behind something valuable.      HP Balls - these restore your HP, but not very much.    Munny - can be used to purchase items    Bubbles - refill the Charge Gauge    Treasure Chests - contain various items, and come in different colors.   ===============================================================    General Information  ===============================================================  There are two types of Save Points.  The only difference between them is that   the second type doesn't always let you return to your Gummi Ship.  As far as I   know, this is only the case in the Olympus Coliseum Lobby.     There are three types of Treasure Chests.  Red ones are the most common, and   contain a variety of items.  Blue ones have a tiny Keyhole on them, and   usually contain either Puppies or Gummi pieces.  Green ones are the rarest, and contain a variety of items.    Trinity Marks are found in every world, and come in one of five colors: Blue,   Red, White, Green, and Yellow.  You will acquire them as you progress through   the game.  When you get near one of these marks, the Trinity command will   appear.  Use it and you will uncover secret areas or receive important items.    Trinity Marks can only be activated when your party consists of Sora, Donald,   and Goofy.        You can learn new spells by clearing stages or completing certain tasks.    Learned spells can be viewed by selecting the MAGIC command.  They are   upgraded in the same manner.  You can create a magic shortcut menu by choosing   CUSTOMIZE from the main menu.  You will assign a spell to a button, and then   by holding L1 and pressing that button, you can cast a spell quickly and   easily.      There are a total of six summon spells.  Two of them will be learned   automatically.  The other four are found in summon gems, and can be released   by the Fairy Godmother.  To call a summoned character, select the MAGIC   command, and then choose SUMMON.  That character will enter the battle and say   there until it's MP runs out.  Summon spells can only be used when Sora's   allies are conscious.      Abilities are learned as you gain levels, or by clearing stages and defeating   certain enemies.  In order to equip an Ability, you need AP.  Obviously, you   can't equip every Ability that you have.  Only equip the ones that would be   most helpful.      The Gummi Ship, which is used to fly to other worlds, can be augmented through   a rather tedious process that I have never fully explored.  You have to   acquire a blueprint, and then some parts, and then you can build yourself a   new Gummi Ship.  You don't need to do this at all, but some people like it.  I   find it to be confusing and stupid.    ===============================================================      Walkthrough   ===============================================================    III.	Awakening/Destiny Islands    Watch the opening cutscene.  After it's over, you get control of Sora, the   main character.  He is standing on a stained glass motif of Snow White.  Three   pedestals appear in front of you.  You are asked to make a choice.  Your first   selection will be your strongest attribute.  Your second choice will be your   weakest.  Here are the options:    The Sword: This is the gift of attack.  It might be the obvious choice, and   for first time players, it is recommended.  Choosing it will make offense your   top priority.  Your Strength stat will be leveled up faster than any other.    If the Sword is your second choice, then Strength will be leveled up less   frequently than the other stats.  Some people like power, but it can be used   foolishly.  Remember that.    The Shield: The power of defense.  If the Shield is your first choice, your HP   and Defense stats will be leveled up more frequently than the other stats.    You will begin the game with higher Defense, which is helpful when fighting   your friends on Destiny Islands.  If the Shield is your second choice, HP and   Defense will be leveled up less frequently than the other stats.  This can be   bothersome when you approach the later stages of the game.    The Rod: Power of the Mystic.  If the Rod is your first choice, your AP and MP   will level up more frequently than other stats.  You will start the game with   higher amounts of AP and MP.  If the Rod is your second choice, your AP and MP   will level up less frequently that other stats.     My favorite combination is Sword, then Rod.  This makes Sora a strong fighter,   and gives him a fair balance of HP and Defense.  You will always have enough   AP when you need it, and your MP can be restored easily by a couple of great   abilities.  After you have made your decisions, the floor will fall away and   you will end up in the Cinderella Room.  You will do battle with a Shadow,   your first enemy.  Follow the instructions and defeat the Shadows (they are   worth 1 EXP a piece).  After your victory, you will fall to the next room.    This one has a Heart motif.  There is a door here.  Examine it and follow the   instructions.  You have to open a chest, push and smash a crate, and lock-on   to a barrel.  This is intended to teach you some fundamental skills.  After   you have accomplished these tasks, the door will open.  Proceed forward.    Next, you will see three children.  Talk to each of them and you will be asked   a question.  Your answers will influence how quickly you level up during the   course of the game.            Selphie         What's most important to you?  1.	Being number one  2.	Friendship  3.	My prize possessions    Wakka   What do you want out of life?  1.	To see rare sights  2.	To broaden my horizons  3.	To be strong    Tidus   What are you afraid of?  1.	Getting old  2.	Being different  3.	Being indecisive     After making your choices, you will be transported to the next room, which has   a motif of Aurora, from 'Sleeping Beauty'.  You will do battle with 8   Shadows.  You should gain a level at some point during this fight.    Afterwards, use the Save Point, and then follow the staircase to the final   room, which has a motif of Belle.  Here, you will confront your first Boss.  ==============================================================  Boss: Darkside  Difficulty: Easy  HP: not sure  EXP: 18p  Rewards: None    Don't be fooled by this thing's size. It is a pushover.  You can target either   one of its hands.  Stay with it and hack away, using jump and slash combos to   do as much damage as possible.  When it plunges its fist into the ground, it   will spawn 4 Shadows.  Take them out and collect the HP orbs they leave   behind.  You can definitely gain a  level for defeating Darkside, but you can   gain another by fighting repeated groups of Shadows.  The other attack that   Darkside uses is when he starts drawing energy into his glowing heart.  After   a few moments, he will release some lasers.  Dodge these as best you can.  If   you take damage, just wait for the next batch of Shadows.   ==============================================================    Destiny Islands    Watch the cutscene to find out that what just happened was probably a dream.   Afterwards, talk to Kairi.  She wants you to gather some materials to make the   raft.  You have to collect 2 LOGS, a CLOTH, and a ROPE.  Before you do this,   however, scour the island and talk to your friends.  Each one will challenge   you to a fight.  Be sure to accept, because you can gain experience and be   introduced to a variety of attack patterns that tougher enemies will use later   on.  The first person you meet is Wakka.  ==============================================================  Boss: Wakka   Difficulty: Easy  HP: not sure  EXP: 1p  Rewards: None    Wakka is, of course, from Final Fantasy X. He is armed with a ball, which he   throws at you.  You can use your sword to hit it back at him.  Be sure that   your timing is fairly precise, or else you will miss and take damage.  If you   are successful, Wakka may be stunned for a few seconds.  Run up and attack   him.  If he doesn't get stunned, don't worry.  He will eventually.  The more   reckless approach is to chase after him and hit him right after he has tossed   his ball.  You can jump over it when it comes your way.  You might earn Tech   Points for deflecting the ball.  ==============================================================  After you beat Wakka, go to the dock to find Selphie.   ==============================================================  Boss: Selphie  Difficulty: Easy  HP: not sure  EXP: 1p  Rewards: None    Selphie, from Final Fantasy VIII, uses a whip, which gives her a long reach.    Her attacks can be dodged most effectively by jumping.  Hit her just as you   are about to land.  You may earn a Tech Point for doing this.  You can usually   corner her near where you met Wakka.  If this happens, you can slash at her   until she is defeated, and she won't counterattack.   ==============================================================  The next challenger is Tidus, from Final Fantasy X.  You can find him on an   elevated platform near the back of the island.  It was the same one where you   answered questions to determine how quickly you would gain experience.    ==============================================================  Boss: Tidus  Difficulty: Easy  HP: not sure  EXP: 2p  Rewards: None    You have to tackle Tidus with a little more discretion than Selphie and   Wakka.  He fights with the same weapon as Sora, and tends to stay close to   you.  He likes to charge, so jump over him, and attack him from behind.  You   will probably take quite a bit of damage in this fight.  If so, you should   have the POTION that you got at the beginning of the game.    ==============================================================  Now, go the Save Point in the Seaside Shack.  Go up the nearby stairs.  You   will find the Bridge.  Riku is sitting on a tree in this area.  He is the   reigning champ of the island, so beating him is a real accomplishment.  ==============================================================  Boss: Riku  Difficulty: Medium  HP: not sure  EXP: 5p  Rewards: Potion     Riku can take you by surprise if you're unprepared.  He moves quickly, and is   able to dodge a lot of your attacks.  After you hit him about 4 times, he will   fall down, and then he will spring back to his feet, damaging you in the   process.  Be sure that you don't fall off the side of the platform.  If you   do, you lose automatically.  Basically, try to stay behind and hit him when   possible.  This battle could take several minutes, so just be patient.  You'll   notice that if you are victorious, Sora keeps a mental note of who is ahead.    It seems that he and Riku are involved in a little friendly competition.  If   you lose more than once, you may consider restarting, because this can   seriously hinder your chances of beating Riku in an upcoming race.  The cost   of failure: you lose the right to name the raft.  ==============================================================  After you beat Riku, you can start doing what Kairi asked you to do.      Log #1: near the water to the left of where Kairi is standing.  You can't miss   it.  It is directly under the Bridge.      Log #2: On the ground near Riku    Cloth: head past Wakka and when you get to the fork in the path, go up the   stairs to the right.  You will come to a Tree House.  The CLOTH is hanging on   the wall of the Tree House.    Rope: on the same platform as Tidus    After you have all of these items, take them back to Kairi and get a HI-  POTION.  You won't get this if she had to give you any clues.  When Kairi asks   you if you want to rest, say yes.    The next day, you can go to the Cove, which lies beyond the door Kairi was   previously standing in front of.  Before you enter this new area, however, you   can re-challenge Wakka, Selphie, and Tidus, who have moved from their original   positions.  Tidus is now in the same place Riku was before.  Talk to him, and   you will have the option to face all three of them simultaneously.   ==============================================================  Boss: Tidus, Wakka, Selphie  Difficulty: Medium  HP: not sure  EXP: 4p  Rewards: Potion    Individually, Tidus, Wakka, and Selphie, weren't much of a problem.  That has   changed, however.  There is power in numbers, and, together, they make a hell   of a team.  I like to take out Selphie first, because she is the easiest.  You   can corner her like you did the first time.  She can be a real nuisance if you   leave her 'til last.  Once she is down, work on Wakka.  He can hit you from   behind.  Try to isolate him, too, and don't waste time deflecting his ball   tosses.  Be aggressive!!!  Finally, there is Tidus, who is clearly the most   skilled of the three.  Fight him like you did before, jumping over him and   slashing his backside.  You can earn several Tech Points by blocking his   blows.  Selphie and Tidus tend to stay pretty close to one another, so you   might find that to be advantageous.  ==============================================================  In the Cove, you will see Riku standing by the door.  Talk to him, and he will   tell you what he wants to name the raft.  He wants to call it the Highwind.    Sora thinks that it should have a better name.  His choice is Excalibur, but   you can pick any name you want.  This will also be the name of your Gummi Ship   later on.  To resolve the argument, you are going to race Riku.  You have to   pass through an obstacle course, touch a Paopu tree, and then head back to   your starting point.  The race is not about speed.  First of all, drop below   the wooden platforms and run through the water.  It is quicker because you   don't have to jump over the gaps.  Run past the raft and up the small cliffs.    Touch the tree and then drop back down to the ground, following the same   path.  DO NOT GO THROUGH THE CAVE.  This is a guaranteed loss.  When you win   the race, Sora will name the raft, and you will get a PRETTY STONE.  You can   race Riku as many times as you want after your initial victory and each   consecutive win will earn you a PRETTY STONE.  They aren't essential items,   however.      Here is what Kairi wants you to bring her: 3 MUSHROOMS, a SEAGULL EGG, 2   COCONUTS, 3 FISH, and a bottle of DRINKING WATER.  Before you star collecting   these things, however, head back to the stairs that you used during the race.    You should see a crate near the stairs.  Push the crate against the wall under   the cave, and then enter the cave to get a PROTECT CHAIN.  Equip it   immediately.  Now on to your quest.     Mushrooms #1: in the cave blocked by the boulder. Push the big rock to the   right and enter the cave.    Mushroom #2: found at the base of the wooden tower, where the gliding   mechanism is.      Mushroom #3: in the Secret Place.  When you pick it up, watch the flashback   with Sora and Kairi.   Sora will then meet a mysterious individual who appears   from behind the door.  He is obviously from another world, but how did he get   to the Destiny Islands?  You will find out the truth in time.     Coconuts: walk around the Bridge area and whack all of the trees.  Coconuts   will fall to the ground.  You only want the yellow ones.     Seagull Egg: sitting on top of a tree on the Bridge.  Use the nearby pole to   get it.    Fish: swim around in the water near the dock where Selphie is sitting and will   find the Fish.    Drinking Water: the waterfall near Wakka    Save your progress and head back to the Cove.    Once you hand the items over to Kairi, she will give you another HI-POTION,   granted that you didn't need her help.  Watch the next couple of cutscenes.    In one of them, you will see Donald and Goofy, who meet Jiminy Cricket as they   prepare for their journey to find the King.  Next, you'll see Sora in his   room.  A storm approaches.  He looks out of his window and notices that Riku's   and Kairi's boats are gone.  When he returns to the Beach, he finds that it   has been overrun by Shadows.  Your toy sword deals no damage, so don't bother   attacking.  Instead, head to the Seaside Shack (saving if you so desire) and   head to the Bridge, where you fought Riku.  You will receive the Keyblade.    Now it is time to punish the Shadows.  They are infinite, so you can fight   them you your heart's content.  This is a great place to gain a couple of   levels before moving on.  Head to the strange door and enter.  You will be in   the Secret Place.  After your meeting with Kairi, you will be whisked into   another encounter with Darkside.    ==============================================================  Boss: Darkside  Difficulty: Easy  HP: 300  EXP: 60p  Rewards: None    This battle is no harder than the first one you had.  However, two new moves   have been added to the Boss's repertoire.  The first of them occurs when   Darkside puts his fist in the ground, causing an earthquake.  You can jump to   avoid any serious damage.  Right after this, he will pull his fist out, and he   will be holding an orb.  Smaller orbs will fall from the sky.  They aren't   that dangerous, however.  Lock onto either his hands or his head when he   kneels, and start slashing away.  He should fall in just a few rounds.  If   your HP gets low, use POTIONS, or just wait for Shadows to be summoned.  ==============================================================  After another cutscene, you will find yourself in Traverse Town.         IV.	Traverse Town, 1st Visit    Sora wakes up in an alley, with Pluto in his face.  Donald and Goofy are here   somewhere, and you need to find them.  Head into the building on your right.    This is the Accessory Shop.      Inside, you will meet Cid, the pilot from Final Fantasy VII.  There is a Save   Point here, as well, and a MYTHRIL SHARD in the chest on the cupboard.  You   won't be able to buy anything just yet, because you won't have any Munny.    Exit the shop and head right, up the stairs and through the double doors into   the Second District.      Once you reach the Second District, you will see a man get his heart stolen by   a Shadow, who then turns into a Soldier. Fight off the enemies, and go back to   the First District.  Here, walk around and slay the Heartless.  Search   thoroughly to find them all.  Once you have defeated them, enter the Accessory   Shop and save.  Exit back to the First District and you will meet a guy named   Leon, who is actually Squall from Final Fantasy VIII.  He wants the Keyblade,   but Sora refuses to hand it over.  ====================================================================  Boss: Leon  Difficulty: Easy  HP: 120  EXP: 30p  Rewards: None    You don't have to win this fight to proceed.  However, the experience you can   gain from it is extremely valuable, and far outweighs other liabilities.  Leon   will hurl fireballs at you, and then approach you with his sword.  His attacks   are slow and predictable.  Hit Leon either right before or immediately after   he uses a fireball.  Leon has a tendency to evade the jump and slash   technique, so don't bother employing it.  If your HP gets low, use a POTION.    Try not to use your HI-POTIONS so early in the game.    ====================================================================  Whatever the outcome of the battle, you will meet Yuffie (from Final Fantasy   VII), who escorts you and Leon to the Hotel.  Once inside, Leon will explain   the purpose of the Keyblade, and also tell you about the Heartless.    Meanwhile, Donald and Goofy meet up with Aerith (from Final Fantasy VII), who   tells them what she thinks about the King's disappearance.  After the   cutscenes, talk to Yuffie, and then open the chest for an ELIXIR.  Save your   game, and then talk to Leon to signal for more action.    You can follow Leon if you wish, but it is better to stay behind and fight off   the Heartless.  Soldiers are tougher than Shadows, but not by much.  You are   in the Alleyway.  To the left of the big stack of crates is chest with a   POTION.  Collect it and go back to the Second District.  Take the only other   door (around a corner) to the Third District.  Here, go forward and you will   meet Donald and Goofy.  Take out the Heartless and then get ready for another   Boss.  ====================================================================  Boss: Guard Armor  Difficulty: Easy  HP: 700  EXP: 110p  Rewards: Brave Warrior    The Guard Armor is comprised of several parts: Legs, Arms, Torso, and Head.    Start by attacking the Legs and the Arms.  After you have done a certain   amount of damage, the parts will scatter and attack individually.  They will   reform after several minutes.  The Arms and Legs yield HP orbs when defeated.    Use these to stay healthy.  Of the orbs don't restore an adequate amount of   energy, then use POTIONS, but you should try to keep them for later.  Once the   Arms and Legs are out of the way, focus on the Torso.  Watch out for the   Boss's spin attack.  Don't worry about Donald and Goofy.  They will heal   themselves automatically.  ====================================================================  After the battle, Donald and Goofy become your permanent allies.  You will   also receive 100 Munny and an ELIXIR from Leon, Yuffie, and Aerith.  Your new   teammates will give you the FIRE spell, the DODGE ROLL ability, and BLUE   TRINITY.  You now have a full party.  Watch the cutscene.  Now, you can   explore Traverse Town, or you can head straight to Wonderland by boarding the   Gummi Ship from either the World Exit or a Save Point.  Fight some more   Heartless if you want extra EXP.  The best place to do this is the Gizmo Shop   in the Second District.  In the First District, you will find 2 Blue Trinity   Marks.  The one near the World Exit has several Munny orbs.  Head back to the   Third District, and unlock the door that leads to the First District.  In a   small alley, you will find another door, with a flame insignia.  Use FIRE to   open it.  Inside, jump across the floating rocks and approach the odd house.    Find the side entrance.  You will meet Merlin.  Once he unpacks, talk to him.    He will let you practice your magic.  You ca also talk to the Fairy   Godmother.  Use the Save Point and warp to the Gummi Ship.    Note: if you are looking for the other POSTCARDS, check the appendices at the   end of this guide.     The Gummi Ship    Watch the tutorial.  This small, colorful vessel is able to transport you to   other worlds.  You only have one available destination.  As you fly through   the air, you will pass other ships.  Shoot them and you will collect some   augmentative equipment for the Gummi Ship.  This will be useless unless you   ever want to do some remodeling.  After several screens, you will arrive at   Wonderland.      V.	Wonderland    After landing, you will meet the White Rabbit.  He is late for a very   important date.  Follow him.  You will arrive in the Bizarre Room.  Watch the   cutscene.  Talk to the doorknob.  He will tell you that you are too big.  On   the table, you will see 2 drinks.  One of them will make you small, and the   other one will return you to normal size.  Push the bed to your left before   examining the drink. Once you are tiny, you will fight some Heartless, one of   which is new: the Red Nocturne.  FIRE magic will heal it.  Remember the Green   Trinity Mark in the fireplace.  Head through the opening that was hidden   behind the bed.      Watch the cutscene, and then the Queen will tell you to collect four pieces of   evidence that can be used to prove that Alice is not guilty.  Before you start   this new quest, use the Save Point near the entrance to the Bizarre Room, and   then take the door to the left of the Queen's Throne, near the red Card   sentry.      You are now in Lotus Forest.  A cutscene will introduce you to the Cheshire   Cat.  The flowers in the Forest will drop hints if you give them what they   want.  The yellow flowers ask for POTIONS, and the red flowers ask for   ETHERS.  A couple of flowers might ask for ELIXIRS.      Footprints: Head to the first opening on the right.  This leads to a small   alcove with a Blue Trinity Mark.  The Footprints are found near the mark, in   the pink box.      Antenna: At the back of the Forest, you will see three toadstool pedestals.    Jump onto the shortest one, and then jump to the right, onto the leaf pad.     Stench: From the shortest of the three toadstool pedestals, jump to the left,   and onto the leaf pad.  There is another pad you need to leap to.  The gap may   look daunting, but you can cross it without much effort.  Keep in mind that   Sora can grip the edges of most any surface if he doesn't quite make it. Head   to the platform with the large red fruit (opening the chest along the way for   PUPPIES), and jump to the next leaf pad.  Go left to find a door.  This takes   you back to the Bizarre Room, but you fall from the ceiling onto the   fireplace, where the next box resides.      Claw Marks: Go back to the Forest entrance.  Approach the yellow flower on   your left.  Give it a POTION, and it will make you big. Step on the wooden   platform behind you.  This makes a new leaf pad appear.  Now, remember the red   fruit we passed earlier?  Well, it can make you small again.  Lock-on to the   big tree. Pick the fruit and eat it.  Now, head to the back of the Forest,   where the three toadstool pedestals are.  Jump onto the smallest ones and then   head to the left, across the gap, past the fruit, and onto the next leaf pad.    However, this time, instead of going left, head right.  The new pad completes   a path to another door.  Enter to fall onto the faucet in the Bizarre Room.    From here, you can jump to the last box.      Once you have all of the evidence, the Cheshire Cat shows up and gives you the   BLIZZARD spell.  Head back to the Castle and save you game.  Then, talk to one   of the two Card sentries standing in front of the Throne to present your   evidence.  The Queen will ask you to pick a box.  The game seems to work in   your favor, as there is a fifth box that appears.  Choosing it will bring out   a Heartless, thus clearing Alice's name.  However, the Queen still doesn't   believe you for some reason, and orders her guards to take you out.   ====================================================================  Boss: Card Guards/Tower  Difficulty: Easy/Medium  HP: not sure  EXP: 100p  Rewards: none    As you can see, I have 2 difficulties listed for this battle.  If you pick the   second box, Donald and Goofy will be imprisoned during the fight, which makes   things a tad more difficult.  However, with their assistance, you don't have   to worry about the cards that much.  If you knock out the Queen, the Cards   won't be as aggressive.  Your main target is the Tower, which operates the   chains that hold Alice's cage.  Lock-on to one of the wheels and start   attacking.  Destroy all three wheels to win the fight.  You can't actually   defeat the Cards, but you can stun them if they get too close.     Alice has vanished.  Apparently, she has been kidnapped.  Save and then go   back to Lotus Forest.  You will meet the Cheshire Cat again.  He tells you   about some impending danger.  After the cutscene, you will encounter some   Heartless, one of which is a new enemy called a Large Body.  These guys can   take a lot of damage, and they can dish it out, too.  Attack them from behind,   and stay away when they pat their stomachs.  You might try to strike their   heads, as well.  Head to the back of the Forest, to find that the boulder is   gone.  Go through the door to the Tea Party Garden.  If you get big again (by   giving a POTION to the yellow flower), you can push the boulder the Cheshire   cat was sitting on.  This will raise two new pedestals, allowing you to reach   a hidden area with a Blue Trinity Mark.      The Tea Party Garden has a picture of the Mad Hatter and the Hare.  There is   also a sign that says "Very Merry Unbirthday to you". Sit in all of the chairs   for some new items.  Some chairs will force you to fight Heartless. If the   table disappears, exit the Garden and come back.  Enter the house to find an   inverted version of the Bizarre Room.  Kill the Heartless, and activate the   two table lamps by touching them.  Now, go back over to the door with the   latch.  Release the latch and enter the Queen's Castle.  Open the chest for   PUPPIES, and then use the Save Point, and go through the nearby door to the   first Bizarre Room.  In here, the Cheshire Cat will make his final   appearance.    ====================================================================  Boss: Trickmaster   Difficulty: Easy  HP: 600  EXP: 150p  Rewards: Ifrit's Horn    This gangly Boss looks big and tough, but it goes down pretty easily.  It will   walk around the room, swinging its arms at anything that gets close.  Stay   away from it and let Donald and Goody do all the work.  They will wear it down   considerably.  Once they knock it out, collect the Munny and HP balls, and   then attack its head.  Alternately, you can stand on the table and use magic   spells.  However, if you are on the table for too long, the Trickmaster will   hit the table into the ground.    ====================================================================  After the battle, you will be able to seal your first Keyhole.  You also   receive a NAVIGATION GUMMI.  If you want, you can go back to Traverse Town and   stock up on items.  From Traverse Town, you can go to Olympus Coliseum.      VI.	Olympus Coliseum, Preliminaries    At Olympus Coliseum, head across the courtyard and enter the double doors to   the Lobby.  Here, you will meet Phil, who asks you to help him clean up.    Start by pushing against the large stone.  You can't move it.  Talk to Phil a   second time.  He tells you how weak you are, but, he gives you a chance to   become heroes.     Two trials    For both trials, you have a certain amount of time to destroy a series of   strategically placed barrels.      Trial 1  20 barrels in 30 seconds    Take out all of the barrel groups, and then use magic spells to break the   remaining, individual ones.    Trial 2  25 Barrels in 1 minute    From the start, drop to the lower section on the right, and head around to the   left, smashing all of the barrels along the path.  Then, take out the large   groups, by targeting the barrel closest to the center.  Finally, use magic to   break any solitary barrels, especially the one on the platform.  You can waste   a lot of time if you miss the jump.    You get the THUNDER spell, but the stubborn Phil won't let you enter the   games.  Exit the Lobby.  Outside, you will meet Hades, who hands over an ENTRY   PASS. Take it to Phil. He reluctantly lets you sign up for the tournament.     The Preliminaries    Match 1: Shadow Scout  Soldier x4  Blue Rhapsody x3    Watch the cutscene.  You'll meet Cloud Strife from Final Fantasy VII.      Match 2: Sinisters   Blue Rhapsody x3  Shadow x10    Match 3: Heat & Freeze  Red Nocturne x5  Blue Rhapsody x5    Watch the cutscene.  Phil will mention Hercules, who is away visiting his   father.      Match 4: Shadow Platoon  Red Nocturne x3  Blue Rhapsody x3  Shadow x2  Soldier x2    Match 5: Blue Revenge  Blue Rhapsody x9    Watch the cutscene.  It seems that Hades has cut a deal with Cloud.     Match 6: Big One  Large Body   Red Nocturne x4  Blue Rhapsody x4    Final Match: Cloud  ====================================================================  Boss: Cloud  Difficulty: Medium  HP: 300  EXP: 80p  Rewards: None    As was the case with Leon, you don't have to win this fight to proceed.    However, the experience makes it well worth the effort.  Cloud has two major   attacks.  First of all, he will yell, and then slide across the arena with his   sword.  Use the Dodge Roll to avoid damage, and hit him just after he has   finished his dash.  Sometimes, he will use a series of dashes, which makes   things a little more complicated.  Secondly, he jumps into the air, and slams   his sword into the ground, damaging everything in the immediate vicinity.  Use   the Dodge Roll to avoid this, as well.  Rely on Donald and Goofy to keep you   healthy, and if they are knocked out, dive into your POTION supply.  If you   are at level 10 or higher, this battle should be more than manageable.    ====================================================================  When Cloud is defeated, Hades sends Cerberus in to finish the job.  Hercules   shows up and carries Cloud out of the Coliseum. Save your progress, and then   go and fight Cerberus.   ====================================================================  Boss: Cerberus  Difficulty: Medium  HP: 600  EXP: 200p  Rewards: Inferno Band    Cerberus is a very challenging Boss.  He has three heads, and you can target   each of them individually.  Lock-on to one of the outer heads, as it will be   easier to attack.  Donald and Goofy will get wiped out pretty quickly in this   battle (at least it seems that way), so try not to rely on them.  Use POTIONS   or HI-POTIONS (you might have bought some more in Traverse Town) to keep your   HP up, and attack the beast whenever possible.  When you are close to   Cerberus, he will try to bite you.  He will spit fireballs at you, which you   can avoid with the Dodge Roll.  The worst attack is where he spews black   liquid, which then follows you around the arena in small puddles.  Just keep   running to stay out of harm's way.  There are instances where you can actually   jump onto Cerberus' back.  Wait until its back leg is stretched out, and then   climb on.  From this vantage point, you can slash at one of the heads   repeatedly.      After you beat Cerberus, Phil will give you the HERO LICENSE.  There is   nothing more to do here for the time being.  The Coliseum has to be cleaned   up, so come back later.  On your way back to the World Exit, Sora meets Cloud,   who gives you the SONIC BLADE ability.  After the cutscene, take the Gummi   Ship to the next area.  You might want to swing by Traverse Town and stock up   on items, weapons, and accessories.  And as always, it never hurts to go   hunting for EXP.          VI. Deep Jungle      As you approach this world, Sora and Donald will fight over the controls.    Sora thinks that Kairi and Riku might be here; Donald thinks that it is a   waste of time.  The ship crashes and Sora is separated from his teammates.    When he wakes up, he gets a rather nasty surprise.   ===================================================  Boss: Sabor  Difficulty: Easy  HP: 90  EXP: 15p  Rewards: None    Sabor is the most fearsome predator in Deep Jungle.  He will leap toward you   and swipe with his claws.  Use the Dodge Roll to avoid this attack.  FIRE is   the best course of action, since you don't need to be close to cause damage.    If you run out of MP, finish him off with the Keyblade.  You will encounter   Sabor as a regular enemy from now on.    ===================================================  Tarzan chases Sabor away, and becomes your new partner.  Steal all of his   equipment and keep it for yourself.  You will find that none of his stats will   be significantly affected.  Jump down onto the net underneath the Tree   House.   Then, jump off the edge, like Tarzan.  Use the Save Point, and then   jump into the tree stump.  This leads to a mini-game called Jungle Slider.    Dodge or destroy the branches.  When you finish the course, you will be in the   Camp.      From your landing spot, you will see a Tent.  Enter and talk to Jane.  You   will also meet Clayton, a suave British game hunter.  Sora will be reunited   with Donald and Goofy.  Use the Save Point.  Open the chest for a MYTHRIL   SHARD.  Jane is standing near a projector.  She has apparently lost the   slides, and you have to find them.  They are scattered around the Camp.    Slide 1: on top of Tent  Slide 2: on green dresser, to left of Tent  Slide 3: Near the easel  Slide 4: On big stack of boxes in front of Tent  Slide 5: On top of tent in row of tents  Slide 6: Boxes near globe    Once you have all 6 Slides, go back to the Tent and examine the projector.  A   series of images will come up.  Sora will claim that one of the images feels   familiar.  Tarzan will respond to another image.  At Sora's request, Tarzan   agrees to take you to Kerchak, the leader of the apes.   The oily Clayton   seems to be all too eager to meet the gorillas.  Save, and then put Goofy and   Tarzan in your party.  Outside, you will most likely meet Sabor again.  He is   a little faster now.  Use the same strategy as before, only this time, you   will have some help.  Once the big feline runs away, check the Campsite for   some special notes about how to make a POTION and an ETHER.  If you complete   both recipes, you will get these items.  Take the right exit to the Bamboo   Thicket, and then the next exit to the Cliff.   Here, you will find two   chests: MEGA-POTION and MYTHRIL SHARD.  Now, head back to the Camp and take   the left exit.      You are now in the Hippo's Lagoon.  There are two vines here.  The first leads   to Vines 1, where you have to swing through a series of vines.  This isn't   hard, but it is tedious.   Instead of going through all of this hassle, just   go to the vine in the back of the Hippos' Lagoon.  Jump on the hippos' backs   to make it across the water.  There are three chests in this area.  The only   two you can get at this point have a MEGA-POTION and PUPPIES.      The vine in the back of Hippos' Lagoon leads to Vines 2, where you will see   Kerchak.  Tarzan will plead with him, but to no avail.  After he leaves, go   back to the Tree House.  To get there quickly, climb the ivy to your left.    You will be in Climbing Trees.  There are 2 doors here.  Head through the one   near the Blue Trinity Mark.  When you reach the Tree House, you will see   Clayton aiming his shotgun at a cute little gorilla.  He claims that he was   killing a snake.  Yeah, right.    After the cutscene, drop back down to the   net under the Tree House, and get the MEGA-POTION from the chest.  Then, head   back to the Camp.        Sabor will come at you again.  Use the same strategy.  He will be faster and   more aggressive.  Once he's gone, enter the Tent.  Clayton is being scolded by   Jane, who is horrified to learn that he fired at a gorilla.  He leaves, but   not without revealing his true intentions.  Use the Save Point, and then exit   the Tent.  Outside, you will hear a gunshot.   As you head towards the right   side of the camp, you will encounter some new Heartless, called Powerwilds.    They are fast and powerful.  Once you kill them, you will save a gorilla.  She   gives you a PROTECT-G.   Enter the Bamboo Thicket.  Fight off more Heartless.    You will save another gorilla, and get a FIRE-G.  Now, head to the Cliff and   defeat the Heartless there.  You get an AEROGA-G from the gorilla.  Collect   the treasures if you didn't already.  As you go back through the Bamboo   Thicket, you will find another new enemy: the Bouncywild.   These things are   fast and tricky to kill.  Magic is your best bet.  They use slingshots, and   often drop banana peels for you to trip on.  Bouncywilds leave behind A LOT of   Munny orbs.  As you pass back through the Camp, fight off the Heartless, enter   the Tent, and save.  When you exit the Tent, you should find White Mushrooms.    These are docile Heartless.  You will be rewarded if you help them.  Watch   what they do, and then use the corresponding spell.      Fire: shivers  Thunder: light above head  Blizzard: Mushroom on knees  Cure: Lying on the ground  Gravity: Floating in air  Aero: Moving in circles  Stop: no movement    Go to the Hippos' Lagoon, climb the vine in the back, and climb the ivy on the   left.  You are now in Climbing Trees.  Kill the Heartless, and receive AEROGA-  G from the gorilla.  Now, go to the Tree House.  Again, defeat the Heartless   and save the gorilla.  You will get FIRE-G.  Head back to the Camp, enter the   Tent, save, and then exit.  Another shot echoes through the air.  Go to the   Bamboo Thicket.   Walk up to the small platform in the middle of the area.    You will meet Sabor one last time.  ===================================================  Boss: Sabor  Difficulty: Medium  HP: 180  EXP: 150p  Rewards: White Fang    Sabor is a little tougher this time around.  He attacks ferociously.  Use the   Dodge Roll to avoid his claw swipes.  When he lowers his head, he will charge   at you.  Dodge Roll out of the way.  Again, use FIRE, and stay away from him.    If you run out of MP, go with a direct assault.  Tarzan and Goofy will cause a   lot of damage, as well.  Sabor will often dash into the bushes scattered   around the thicket.  Wait for him to re-emerge and lock onto him again if   necessary.  ===================================================  Sabor is gone for good.  Head back to the Camp.  Enter the Tent.  Jane is   gone.  Save, and then head to Climbing Trees.  Jane is huddled behind a vine   wall with a frightened gorilla.  The Heartless in this area are infinite, so   don't waste your time with them.  You can gain quite a bit of experience here,   though.  Attack the large, black fruit to continue.  Watch the cutscene.    Enter the other door without the Trinity Mark.  This leads to the Tunnel.    Collect the MEGA-ETHER.  Now, go back to Camp.  Fight off the Heartless, enter   the Tent, use the Save Point, and then head to the Bamboo Thicket.  If there   are Heartless, fight them off, and then go to the Cliff.      It looks like Clayton's greed has gotten the best of him.   ===================================================  Boss: Clayton  Difficulty: Easy  HP: 250  EXP: none  Rewards: None    Clayton has sided with the Heartless.  Take out all of the Powerwilds, and   then go after Clayton.  He will shoot at you.  His bullets aren't that   damaging unless you are really close to him.  After about three shots, he will   either reload, or use a POTION on himself.  Also, at some point, he will jump   to the ledges above.  Stay on him and whack him with the Keyblade.    ===================================================  Now, Clayton jumps onto the back of some invisible creature.  The real battle   begins.  ===================================================  Boss: Clayton/Stealth Sneak  Difficulty: Medium  HP: 250, 750  EXP: 30p (if defeated first), 240p (if defeated second)  Rewards: Cure    First of all, hit the Stealth Sneak until it throws Clayton off of its back.    Now that they are separated, attack them individually.  Take out the Stealth   Sneak first.  Hit it with FIRE magic, or just slash it with the Keyblade.  Use   the Dodge Roll to avoid its laser attacks, and watch out for its headbutt.     Once it goes down, go after Clayton.  He uses the same pattern as before, and   is actually easier to defeat.  Just run up to him and use the Keyblade to   knock him down.  He will most likely end up being trapped between you, Goofy,   and Tarzan.    ===================================================  The Stealth Sneak collapses on Clayton, eliminating him once and for all.    After the fight, Kerchak tosses you to a new area.  Enter the Waterfall Cavern.    In here, just jump from platform to platform, collecting the items along the   way.  They are a MYTHRIL SHARD, SHELL-G, MYTHRIL, and ORICHALUM.  Go through   the passage at the top.  After some cutscenes, you will seal the second   Keyhole.  You will also receive another NAVI-G PIECE.    You will also get the   RED TRINITY and the JUNGLE KING.  Follow Donald's advice and return to   Traverse Town.    VII. Traverse Town, 2nd Visit    Disembark at the 1st District.  Since you have BLIZZARD, use it to put out the   candles on the tables.  This unlocks a chest with a DEFENSE UP.   Yuffie   should be standing by the mailbox.  She tells you that Leon is in the Secret   Waterway, which can be accessed from the Alleyway.  Head to the 2nd District   and enter the Alleyway.   Use the Red Trinity Mark to break through the bars.    Talk to Leon, who is practicing his sword skills.  Watch the cutscene, and   Leon will tell you about sealing Keyholes.  Talk to Leon again, and Sora will   ask him about the Gummi pieces you have been collecting.  He says he doesn't   anything, so he directs you to Cid, who is a Gummi expert.  He gives you the   EARTSHINE, a gem that contains a summon creature.  Head up the stairs behind   you, checking the chest along the way for PUPPIES.  At the top of the stairs,   you will find a platform that takes you to Merlin's house.  Now, head back to   the Third District.  Use THUNDER on the cables to activate the Gizmo Shop.     You will meet some new Heartless: the Yellow Opera, Green Requiem, and the Air   Soldier.  The Yellow Operas cast THUNDER, the Requiems cast CURE on other   enemies.  The Air Soldier is pretty tough.  Just take it down with jump and   slash combos.  You will also encounter a lot of Large Bodies.  Head back to   the First District and enter the Accessory Shop.  Talk to Cid.  He tells you   about Navigation Gummis, and even offers to install them for you.  Save your   game, and then deliver the OLD BOOK to Merlin.  Also, talk to the Fairy   Godmother to have the EARTHSHINE transformed to SIMBA, your first summon   spell.  Return to the 3rd District, and head towards the abandoned house to   the right of the door that leads to the 2nd District.   On your way there, you   will be interrupted by Riku.  Watch the cutscene, and then continue to the   house.  Inside, you will find Cid, Leon, Aerith, and Yuffie.  Speak with Cid,   and he will modify your Gummi Ship.  He will throw in a WARP GUMMI that allows   you to revisit any previously explored world, regardless of your current   location.  Now, leave the house and head to the Gizmo Shop.  Fight off the   Heartless and head through the back door.  Climb the ladder, and break through   the boards using Red Trinity.  Pull the rope 3 times.  A Keyhole is revealed.    Leon was right.  Approach the Keyhole to find another Boss.  ======================================================  Boss: Opposite Armor  Difficulty: Easy  HP: 1200  EXP: 390p  Rewards: Aero    The Opposite Armor is a beefed up version of the Guard Armor.  Start off   fighting it the same way.  Not long into the battle, the Boss changes form.    Attack the Legs.  Once you've finished them off, go for the Arms.  When the   parts are destroyed, they drop lots of HP and Munny orbs.  Be sure to collect   them.  Once the Arms are gone, focus on the torso, which doubles as a powerful   cannon.  Avoid the blasts by using Dodge Roll, and cast Cure if your health   gets low.  A smarter strategy may be to stay away from the Boss, and use   THUNDER, which deals a moderate amount of damage.  However, keep an eye on   your MP, and try not to deplete it, as you will need to save some for healing   purposes.  If all else fails, don't be afraid to use POTIONS.    =================================================  Once you seal the Keyhole, you will get another NAVI-G PIECE.  Take it to Cid   and get the COMET-G.  Enter the Accessory Shop to save your game, and notice   that there is no clerk behind the counter.  However, there is someone lying on   the floor.  This is Pinocchio, and he has been separated from his father,   Gepetto.   After the cutscene, board the Gummi Ship, and you will find that a   Warp Hole has appeared.  However, there is also a new tournament being held at   the Coliseum.  Stop by there on your way to the Warp Hole.        VIII.	Olympus Coliseum, Phil Cup    The Phil Cup consists of matches against teams of Heartless and nothing more.    You won't encounter any Bosses like Cloud or Cerberus.  You should be able to   win this tournament very quickly.      9th Seed- Jungle Vice  Powerwild x4   Soldier x4    8th Seed- Monkey & Magic   Powerwild x1  Green Requiem x2  Yellow Opera x5  Red Nocturne x2    7th Seed- Big Feet  Hammerlegs x1  Powerwild x4    6th Seed- Magic Alert  Red Nocturne x5  Yellow Opera x5    5th Seed- Nightwalkers  Large Body x1  Powerwild x5    4th Seed- Hard Hitters  Gauntlets x1  Blue Rhapsody x3  Shadow x4    3rd Seed- Indomitable  Large Body x2  Green Requiem x6    2nd Seed- Wild Corps  Gauntlets x1  Hammerlegs x1  Powerwild x4    1st Seed- Shadow Battalion  Torso x1  Yellow Opera x4  Blue Rhapsody x4      Once you complete the Phil Cup, you will be rewarded with the GRAVITY spell,   as well as a championship plaque.  The next tournament will be held later.     Next stop: Agrabah.        IX.	Agrabah     As you enter Agrabah, you will see Maleficent and Jafar.  They are looking for   Princess Jasmine.  You will also meet Iago, Jafar's annoying parrot.   After   the cutscene, you will find yourself battling a new breed of Heartless.  The   Bandits use swords, and are able to deflect blows.  The Shadows will be   tougher, as well, and they yield more experience.  Open the chest for a MEGA-  POTION, and then enter the wooden door to Storage.  Use the Save Point, and   then head back to the Plaza.  Go through the large, open doorway to Main   Street.  Kill the Heartless, and then head to your right, where you will find   a pole.  C			
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