<H2> </H2><PRE>ShdwRlm3 .**.. presents... *.****. **..**^**. *****...*****.. ***.*...***^.^*^^*. .^***.*......*******^*^* .***.***....****^*****^^* *^^^***^*********^*******^^^. ***^^^^^*^************^^**^*. .**^^^^^^*******^^***^**^^* #### ### .^*****^*^^*****^^.**# # # ## ## # # # #### #####^#####^^******^#^**## ## # ## # # ### ## # # ## ## ## ## ##*##^*^###*#.*^^### ### ## ### # # # ### # # # # # #### ## ^##^.#^#*##^ # ## # ## # ## ## # # ##### ## ## ## ## ## ## ## # ## ##*^*###.#.* # ## ## ######## #### ## ## ## # # #### ### ####### .*^^^*#. ## # #### ## # ## ## ###### ## .**^^*. ## ### #### #### .*^##*. #####^* *^.. ***. .** * . Shinyaku Seiken Densetsu Sword of Mana FAQ / Walkthrough Version 2.9 June 9, 2004 by ShdwRlm3 ____________-------------------------------------------------------____________ N E W ! / /___________-------------------------------------------------------___________ V 2.9 - June 9, 2004 - Wow, has it really been that long since I've updated? Anyway, TONS of changes, mostly in the layout. Check the Version History section for complete details. Table of Contents 1. Intro 2. Story 3. Characters 4. Controls/Gameplay a. Controls b. Abilities c. Ring Menu d. Level Up Types e. Classes f. Skill Levels g. NPC Grid h. Time i. Combos ------------------------------------------------------------------------------- 5. W A L K T H R O U G H 5a. Chapter 0 - The Beginning 5b. Chapter 1 - Granz Castle, Path to Topple, Topple Village, Topple Outskirts, Path to Cave 5c. Chapter 2 - Path to Cave, Batmo Cave, Vinquette Vicinity, Vinquette Hall 5d. Chapter 3 - Vinquette Vicinity, Path to Scaly Lair, Scaly Lair, Marsh Cave, Road to Wendel, Wendel Coast, Wendel 5e. Chapter 4 - Mushboom Forest, Dwarf Cave, Path to Mine, Abandoned Mine, Path to Gaia, Gaia's Facade, Gaia Cave, Lake Vicinity 5f. Chapter 5 - Airship 5g. Chapter 6 - Lake Vicinity, Menos Outskirts, Menos Village, Prickly Desert, Town of Jadd 5h. Chapter 7 - Jadd Desert, Dune Maze, Altar of Time, Devius Manor 5i. Chapter 8 - Miasma Glen, Cascade Cave, Mt. Illusia 5j. Chapter 9 - Granz Castle 5k. Chapter 10 - Town of Ishe, Glass Desert (South), Snowfield, Lorimar Castle, Kahla Peaks 5l. Chapter 11 - Rocky Wilds, Subland River, Subsea Volcano 5m. Chapter 12 - Town of Ishe, Glass Desert, Ruined Passage, Sealed Cave 5n. Chapter 13 - Dime Tower 5o. Chapter 14 - ??? For quick Chapter access, press Ctrl+F, then search for "5a" (don't include the quotation marks) or whatever Chapter you're looking for. You can also use Ctrl+F to search for anything you're looking for (i.e. "Brownie Ring") ------------------------------------------------------------------------------- 6. Bestiary a. Numbered Monsters b. Unnumbered Monsters c. Event Monsters d. Bosses e. Rare Monster Locations 7. Items 8. Weapons/Armor 9. Magic 10. Quests 11. Miscellaneous a. Popoi's Notes b. Status Effects c. Traps d. NPCs/Partners 12. Secrets ------------------------------------------- ----------------------------------- 13. FAQs FOR THE LOVE OF ALL THAT IS PURE a. Mana FAQs AND CHOCOLATEY, please read this b. Sword of Mana FAQs section. Chances are your c. Brownie Ring/Tiny Tapper question(s) will be answered here. ------------------------------------------- ----------------------------------- 14. Credits 15. Version History 16. Copyright Info ____________-------------------------------------------------------____________ - 0 1 - / ~ I N T R O D U C T I O N ~ / / /___________-------------------------------------------------------___________ There exists a legend... a legend of a sword of pure holiness. The very essence of Mana flows through it, granting those who wield it unimaginable power. With the power of this sword, gods have been vanquished, and empires laid to waste. Yet, only those pure of heart can harness its full potential, and few are of such caliber. And so the sword has been lost to the ages, waiting for a time, a place, and a person that needs it most. There exists a tome of pure knowledge. Written by someone with way too much free time, it grows as time passes, seeking to chronicle the adventures of Heroes and Heroines as they quest to save the world of Mana. The time has now come for the Sword of Mana to be put to use once more. The goddess cries as the Tree of Mana struggles to maintain a balance throughout the world. And now you, Hero and/or Heroine, have stepped up to the task. Luckily for you, you have stumbled upon these chronicles, replete with a full walkthrough, numerous item and monster lists, secrets and other Completely Useless Info (TM). May your journey be safe, and above all else, keep on happy! ____________-------------------------------------------------------____________ - 0 2 - / ~ S T O R Y ~ / / /___________-------------------------------------------------------___________ "Long ago, a man used the power of the Mana Tree to subjugate the world. Then a youth wileding a holy sword appeared, a ray of light conquering the darkness. Thus Mana resumed her peaceful slumber. Though few remain who recall the old tale, the legend has been revived once more..." ____________-------------------------------------------------------____________ - 0 3 - / ~ C H A R A C T E R S ~ / / /___________-------------------------------------------------------___________ Warning!!! Spoilers abound! DO NOT read this chapter if you do not wish to have the story spoiled! ~* Heroes *~ Many heroes have answered the cries of Mana. Together, perhaps they can force back the powers of darkness and heal the damage done to the soul of Mana. If you are not familiar with the Legend of the Holy Sword, avert your innocent eyes, because the following details may spoil your enjoyment of the story. Hero - The hero of our story seeks to avenge the death of his parents, only to find out that Dark Lord is really his father. Okay, maybe not (and just in case I get any e-mails, I was kidding!), but really, isn't the whole avenging death thing getting rather cliche? Anyway, some may claim he is completely free of personality. Others would argue that stupidity and being quick to anger constitute a personality. Those people would be correct. Heroine - The female protagonist journeys to uncover her mysterious (and really, what other kind is there?) past. As she and Hero grow closer together, she gets the startling revelation that she and Hero are actually brother and sister! Okay, again, maybe not. Amanda - Hero's fellow gladiator-slave and sister to Lester. She is outspoken, and may have a crush on Hero. Apparently she also doles out lots of oppressive love. Willy - A survivor of the Mana Clan and another gladiator-slave. In Final Fantasy Adventure, he originally died fairly on in the game (literally at the beginning). Unfortunately, he lives on in this one, only to speak with the worst slang ever in an RPG (yes, he surpasses Barrett!). Bogard - Gemma Knight of lore, he vows to protect Heroine from harm. Knowing and protecting her since she was but a child, he has a fatherly affection towards her. Cibba - The great sage of Wendel, he led the Gemma Knights to victory. He is said to be hundreds of years old, and boy does he look it! Lester - A minstrel and the brother of Amanda. He uses his music to soothe others. Marshall - A Warbot left over from the age of Vandole. He has spent hundreds of years alone, and needs a good friend or two. Watts - A Dwarf. He spends his time mining and dining with Dudbears at the Abandoned Mine (which I guess isn't so abandoned considering the numerous enemies inside). ~* Villains *~ Just as heroes gather to save Mana, so do the forces of evil join together to spread fear, sorrow, and rabites. What's that? Rabites aren't scary? Then you haven't faced them all... Dark Lord - He seeks to purge the world of the Mana Clan. What are his true intentions? And what is his true motive? Julius - A mysterious man who works for Dark Lord. His ghastly appearance leads some to believe he isn't completely human. Count Lee - A Mavole who has been kidnapping women of the Mana Clan. I'm sure there are better ways of meeting women than that, Count. Ebony Butler - Count Lee's servant. He longs to return to Mavolia. Ivory Butler - Count Lee's servant. He longs to return to Mavolia. Isabella - Another Mavole with unknown motives. She wonders why Count Lee would want to live in the world of humans, so she comes up from Mavolia for a stay. Devius - Count of Devius Manor and brother of Dark Lord. He is concerned for his sibling, considering his recent, disturbing behavior. Goremand - A pact was made with this dealer of death. Just by who and for what is still unclear... ____________-------------------------------------------------------____________ - 0 4 - / ~ C O N T R O L S / G A M E P L A Y ~ / / /___________-------------------------------------------------------___________ Controls/Gameplay Table of Contents 4a. Controls 4b. Abilities 4c. Ring Menu 4d. Level Up Types 4e. Classes 4f. Skill Levels 4g. NPC Grid 4h. NPCs/Partners 4i. Time 4j. Status Effects 4k. Traps 4l. Combos ******************************************************************************* 4a. * Controls * ******************************************************************************* Battle ------ D-Pad - Move A Button - Attack B Button - Run L Button - Ability R Button - Magic Select - Switch Characters Start - Ring Menu - (Press Start when in Ring Menu) Enemy Names Town ---- D-Pad - Move A Button - Speak - Open Chest B Button - Run L Button - Ability R Button - None Select - None Start - Ring Menu Ring Menu --------- D-Pad Left - Move icons clockwise Right - Move icons counter-clockwise Up - Move to another set of icons Down - Move to another set of icons A Button - Select B Button - Go up one level on Ring Menu L Button - Weapons Ring Menu (Battle only) R Button - Spirits Ring Menu (Battle only) Select - None Start - Exit Ring Menu completely Menu ---- D-Pad - Move cursor A Button - Confirm B Button - Cancel L Button - Switch Characters R Button - Switch Characters Select - Description Start - None ******************************************************************************* 4b. * Abilities * ******************************************************************************* Abilities made their debut in Legend of Mana, and appear in Sword of Mana in an extremely limited form. You get a whopping total of two abilities, both of which you'll receive early on your adventure. Jump ~~~~~~ Command: L Button Description: Umm... jump. Acquire: Hero - Cascade Cottage Heroine - Cascade Cottage Squat ~~~~~~~ Command: L Button + A Button Description: Sit down to collect your thoughts and regain your MP slowly (1/20 of your maximum MP). Acquire: Hero - Vinquette Hall Heroine - Cascade Cottage ******************************************************************************* 4c. * Ring Menu * ******************************************************************************* 1 8 2 7 3 6 4 5 1. Status a d b c a. Status (Character Status) b. NPC Setting c. Weapon List d. Armor List 2. Level Up - Appears when you gain enough EXP to reach the next Level 3. Item a g b f c e d a. Recovery Items b. Mystery Items c. Trait Coin (Battle Only) d. Spirit Icons (Battle Only) e. Meat Items f. Summons Items (Battle Only) g. Other Items i. Event Items ii. Seeds iii. Fruits iv. Veggies v. Raw Materials 4. Weapons 5. Accessories 6. Magic Rope 7. Spirits 8. Popoi's Notebook ******************************************************************************* 4d. * Level Up Types * ******************************************************************************* Whenever you level up, 12 points are distributed among different attributes. Depending on the Level Up Type, the points will be spread differently. The following chart shows the point spread. Note that if you choose Random the 12 points will be distributed randomly, with 8 of those points devoted to HP/MP and 4 given to the other statistics (Thanks to Terence for clarification). HP MP Pow Def Int Mnd Agi --------------------------------- Warrior Type +7 +1 +1 +2 +1 Monk Type +8 +2 +1 +1 Magician Type +3 +5 +2 +1 +1 Sage Type +2 +6 +1 +2 +1 Thief Type +5 +3 +1 +1 +2 Random +? +? +? +? +? +? +? --------------------------------- ******************************************************************************* 4e. * Special Classes * ******************************************************************************* Depending on which Level Up Types you choose, you may earn a special Class, and special bonus effects to go along with it. These effects range from added ttack with certain weapons to increased defense against certain elemental magic. All Classes are taken from the different classes in Seiken Densetsu 3 (although some translations are different). Do your best to plan your Level Up Types in advance, since the high-level Classes take 35 total Level Ups. For the more interesting Classes, you'll have to decide if you want to give up a balanced character for a powerhouse in the attributes that you choose. There are three types of Classes: Yellow (Base), Blue (Secondary), and Red (Final). Before you can receive a Red Class, you must have a Blue one, and before you can get a Blue one, you must already have a Yellow Class. Long story short- you can't go directly to Red Classes. Yellow Classes take 5 Level Ups in certain types, while Blue takes 15 and Red takes 35. Note that the Classes are categorized by the Level Up Types (Warrior, Monk, Sage, Magician, Thief, Random (Mix)). Once you get a Yellow Class in one category, you CANNOT switch to another one! The same goes for Blue Classes. Keep this in mind before you Level Up the wrong type. However, you CAN level up other types in the process. You may also get Bonus Accessories by choosing one Level Up Type and leveling it up 40 straight times. Of course, this means you will have to forego Classes for a majority of the quest. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NOTE!!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Class requirements and other info can be found in my separate Class FAQ also available at www.gamefaqs.com ******************************************************************************* 4f. * Skill Levels * ******************************************************************************* All of the Weapons and Spirits in Sword of Mana have "Skill Levels" Skill Levels have a few purposes. First of all, for each Level your Weapon or Magic Attack Power for that particular Weapon or Spirit will increase by 1. It may not sound like a lot, but if you manage to reach Level 99 (the maximum), you'll be dealing a potential extra 99 points of damage. Also, for every Wisp Level, HealingLight will heal an additional 1 HP. Weapon Levels determine how fast your Deathblow Gauge increases. There are 30 bars (or points) in the Deathblow Gauge. The following table shows how many points your gauge will increase by based on your Level with that particular weapon only: Skill Point Level ------- ------- 1-9 1 10-19 2 20-29 3 30-39 4 40-49 5 50-59 6 60-69 7 70-79 8 80-89 9 90-99 10 The final use for Skill Levels involves a certain Quest which requires you to reach Level 30 for the Spirits. You can find more info in the Quests Chapter. Skill Experience ---------------- To determine how much Skill EXP you need to Level Up a particular Weapon or Spirit, use the following formula: ( Current Skill Level + 1 ) * 20 = Skill Level Up For instance, if your Sword is Level 1, you'll need (1+1)*20 = 40 Skill EXP to level it up to Level 2. If it's Level 98, you'll need (98+1)*20 = 1980 Skill EXP to level it up to the maximum Level 99. Skill EXP is gained just from hitting enemies with a Weapon or with a Spirit's attack spell (support spells do not get you experience). Even if you do 0 damage, you'll still get the EXP, although if you Miss you won't get anything. How much Skill EXP you receive from hitting an enemy depends solely on how much regular EXP the Monster gives. Use the following formulas to determine how much Skill EXP you get: Weapon Skill EXP: EXP / 5 Magic Skill EXP: EXP / 3 Enemies give a minimum of 1 Skill EXP. For those of you wondering, Metaballs and Stone Seals give 1 Skill EXP for each hit, so it's not recommended that you use them for leveling up later on. *Skill EXP formulas from the Shinyaku Seiken Densetsu Kaitaishinsho!!! ******************************************************************************* 4g. * NPC Grid * ******************************************************************************* Offensive ----------------- ----------------- W M ----------------- e a a g ----------------- p i o c ----------------- n s ----------------- ----------------- Defensive ******************************************************************************* 4h. * Time * ******************************************************************************* As in Seiken Densetsu 3, there are different times of day. The time of day affects what enemies appear in battle and may also have bearing on certain events. Unlike Seiken Densetsu 3, time only passes when you "scroll" from one screen to another (in other words, when the screen blacks out and you enter a new area). There are a few things that you should note when it comes to time. Time does not pass in towns and some areas next to towns. However, whenever you sleep at an Inn, you'll wake up in the Morning. Time does pass in most dungeons (the only known exception being Binkett's Mansion). Unfortunately, in many internal dungeons it's hard to tell what time of day it is, other than by seeing what enemies are appearing. Time cycles (clockwise) as follows: Morning / Night Day / Night Day / Night Day / Evening As in Seiken Densetsu 3 and Legend of Mana, each day of the week is also assigned a special attribute. Depending on the Day, special rare monsters may appear, or certain events may occur. Also, a Spirit's Attack Magic Power will be increased if it is that Spirit's day. On Mana Holy Day, all magic is powered up slightly. The days cycle (clockwise) as follows: Mana Holy Day / Gnome Day Luna Day Jinn Day Salamander Day / Dryad Day - Undine Day ******************************************************************************* 4i. * Combos * ******************************************************************************* Certain weapons allow for comboable hits. Time your button presses right to perform a combo! Weapon Hit 1 Hit 2 Hit 3 --------- ---------------------------------------- Sword Slash Return Slash Jump Slash Rod Strike Return Strike Jump Strike Knuckle Punch Kick Jumping Upper Lance Thrust Throw Swing Axe Slash Return Slash Jump Slash So what's the point of combos? Well, the first hit does normal damage, but the second hit does 150% and the third hit does 200%!!! ____________-------------------------------------------------------____________ - 0 5 - / ~ W A L K T H R O U G H ~ / / /___________-------------------------------------------------------___________ The bulk of this text focuses on your journey to save Mana. While following these steps will certainly ensure your success, remember that exploration is half the fun, so it's recommended that you only peek when you get stuck. Of course, if you wish to sap all of the fun out of the game, feel free to follow this guide from start to finish. NOTE: Hero's Quest and Heroine's Quest branch at different points. NOTE: Since Hero and Heroine don't have official names, they will be referred to as Hero and Heroine. Area Info Explained ------------------------------------------------------------------------------- In an effort to make this guide easier to navigate, you'll find lots of different formatting that will (hopefully) get you the information you need, fast. The following Area Info will appear whenever you enter a new area. Note that areas will often be close together and will share enemies. In such cases the area info will be combined. _( Area Name )________________________ ________________________________________ Monster Data: Items: Name HP: Day/Night Gumdrop x1 + Staff, Knucks, Mace, Wind ________________________________________ x Earth ______________________________________ For the Area Name, () denote a Field [] denote a Town <> denote a Dungeon For Monster Data, the Monsters that appear are listed with: Name : Enemy Name HP : Amount of HP Enemy has Time : Time of Day Enemy appears + : Enemy weaknesses (Weapons and Magic that Monster is weakest against) x : Enemy immunities (Weapons and Magic that Monster cannot be hurt by) Due to space constraints, only limited Monster Data is listed in the Walkthrough itself. For complete Monster information, please refer to the Bestiary. The Items field shows which Items may be found in Chests in the area. ------------------------------------------------------------------------------- ____________ ______________________________________________________________ 5a / * Getting Started * Chapter 0 / ¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Insert your gamepak into your GBA... oh, you already know this part? Then beat the game on your own, smartypants! Stupid know-it-all, I oughta... Okay, okay, serenity now, serenity now... Okay, calm again. After savouring the nostalgia of the newly arranged intro music, begin your quest by pressing Start on the title screen. Choose the first option (New Game). Now it's time to choose your gender. Choosing to be the Hero or the Heroine WILL have a bearing on the story, and affects certain portions of the gamplay. Hero and Heroine will encounter a few unique bosses and traverse a few unique areas. Next, name yourself. There are NO default names, so you'll have to use your imagination. The game will now begin as so many tales do... with a dream. ____________ ______________________________________________________________ 5b / * Awakening Legend * Chapter 1 ¯¯¯¯¯¯¯¯¯¯¯¯ ~ Granz Castle ~ Path to Topple ~ Topple Village ~ ~ Topple Outskirts ~ Path to Cave ~ / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The story begins differently for each of our adventurers. If you're playing as Hero, follow whatever is in between the Hero Path BEGIN and END headers. If you're playing as Heroine, follow the Heroine Path BEGIN and END. If you don't see any such headers, then the path is basically the same for both of them. Hero Path BEGIN >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> _< Granz Castle >_____________________ ________________________________________ Jackal (Boss) None ______________________________________ ________________________________________ <Granz Castle> Years later, Hero, all grown-up at the tender age of 17, wakes up in the dungeon where he's been a "gladiator-slave" since he was captured. Willy is awakened by Hero's screaming, and asks if he had the dream again. Answer "Yes" (the top option), otherwise Willy will keep asking the question until you do say Yes. Willy then asks about the girl Hero escaped with, and it's time to name her. After the rest of the lengthy conversation, run to the right and press A near the Goddess Statue (or whatever remains of it), then choose the first option to reach the save screen. Save your game. Talk to Amanda, who is the girl near the Goddess Statue. Speak with the Slave standing near the gate, then talk to Amanda (the girl standing near the Goddess Statue) twice. You'll get Popoi's Note #1 (you'll get the Popoi's Notebook later). Speak with the Slave once more. _____ ________________________ __________________________________ ______ Jackal Jap: Jackal Boss S: o ____ ----------------- ------------ ---------------------------------- R: o W: - Type: Fauna Hero [x] Heroine [ ] K: o S: o Prime: Smell Location: Granz Castle F: o L: - Sub: DayViz S: o S: - ----------------- ------------ ---------------------------------- B: o U: o HP: 55 L: 7 BLACK: N/A L: o D: o Pow: 8 Def: 5 Agi: 1 A: o J: + Int: 2 Mnd: 5 Exp: 5 M: o G: x ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯ Willy and Hero are dragged into the Arena. Now it's time for battle! Willy is with you, but he's not actually an NPC, and his idea of battle is running for cover. If you played Final Fantasy Adventure, or even if you didn't this should be an easy battle. The Jackal follows you around slowly, but holding B to run lets you outrun him. When he gets ready to slash you, run behind him and strike him with your sword repeatedly. The only time you should be worried is when the Jackal heads to the top of the screen. This signals his most damaging attack in w
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