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<H2>&nbsp;</H2><PRE>ShdwRlm3                              .**..   presents...                         *.****.                                      **..**^**.                                  *****...*****..                                 ***.*...***^.^*^^*.                              .^***.*......*******^*^*                              .***.***....****^*****^^*                            *^^^***^*********^*******^^^.                           ***^^^^^*^************^^**^*.                           .**^^^^^^*******^^***^**^^*        ####        ###      .^*****^*^^*****^^.**#       #               #        ##   ## # # # #### #####^#####^^******^#^**##     ##   #   ##   #   #         ###  ## # # ##  ## ## ## ##*##^*^###*#.*^^###   ###   ##  ###  #  # #         ###  # # # #    # ####  ## ^##^.#^#*##^  # ## # ##  # ## ## # # #####  ##       ## ## ## ##  ## ## #  ## ##*^*###.#.*  #  ##  ## ########  ####   ##   ##     ##   # #   #### ### #######  .*^^^*#.  ##  #   ####    ## #  ##     ##     ######                     ##     .**^^*.  ##                   ###     ####                                  #### .*^##*.                                      #####^*                                         *^..                                         ***.                                         .**                                          *                                          .                               Shinyaku Seiken Densetsu                                   Sword of Mana                                   FAQ / Walkthrough                                    Version 2.9                                   June 9, 2004                                      by ShdwRlm3          ____________-------------------------------------------------------____________                                     N E W !                                   /  /___________-------------------------------------------------------___________    V 2.9 - June 9, 2004 - Wow, has it really been that long since I've updated?          Anyway, TONS of changes, mostly in the layout.  Check the Version          History section for complete details.      Table of Contents         1.  Intro       2.  Story       3.  Characters       4.  Controls/Gameplay              a. Controls              b. Abilities              c. Ring Menu              d. Level Up Types              e. Classes              f. Skill Levels              g. NPC Grid              h. Time              i. Combos    -------------------------------------------------------------------------------       5.                      W A L K T H R O U G H             5a. Chapter 0  - The Beginning           5b. Chapter 1  - Granz Castle, Path to Topple, Topple Village, Topple                            Outskirts, Path to Cave           5c. Chapter 2  - Path to Cave, Batmo Cave, Vinquette Vicinity,                            Vinquette Hall           5d. Chapter 3  - Vinquette Vicinity, Path to Scaly Lair, Scaly Lair,                            Marsh Cave, Road to Wendel, Wendel Coast, Wendel           5e. Chapter 4  - Mushboom Forest, Dwarf Cave, Path to Mine, Abandoned                            Mine, Path to Gaia, Gaia's Facade, Gaia Cave, Lake                            Vicinity           5f. Chapter 5  - Airship           5g. Chapter 6  - Lake Vicinity, Menos Outskirts, Menos Village,                            Prickly Desert, Town of Jadd           5h. Chapter 7  - Jadd Desert, Dune Maze, Altar of Time, Devius Manor           5i. Chapter 8  - Miasma Glen, Cascade Cave, Mt. Illusia           5j. Chapter 9  - Granz Castle           5k. Chapter 10 - Town of Ishe, Glass Desert (South), Snowfield,                            Lorimar Castle, Kahla Peaks           5l. Chapter 11 - Rocky Wilds, Subland River, Subsea Volcano           5m. Chapter 12 - Town of Ishe, Glass Desert, Ruined Passage, Sealed                            Cave           5n. Chapter 13 - Dime Tower           5o. Chapter 14 - ???         For quick Chapter access, press Ctrl+F, then search for "5a" (don't  include the quotation marks) or whatever Chapter you're looking for.  You can  also use Ctrl+F to search for anything you're looking for (i.e. "Brownie Ring")  -------------------------------------------------------------------------------         6.  Bestiary              a. Numbered Monsters              b. Unnumbered Monsters              c. Event Monsters              d. Bosses              e. Rare Monster Locations       7.  Items       8.  Weapons/Armor       9.  Magic       10. Quests       11. Miscellaneous              a. Popoi's Notes              b. Status Effects              c. Traps              d. NPCs/Partners       12. Secrets    ------------------------------------------- -----------------------------------       13. FAQs                                FOR THE LOVE OF ALL THAT IS PURE              a. Mana FAQs                     AND CHOCOLATEY, please read this              b. Sword of Mana FAQs            section.  Chances are your              c. Brownie Ring/Tiny Tapper      question(s) will be answered here.  ------------------------------------------- -----------------------------------         14. Credits       15. Version History       16. Copyright Info          ____________-------------------------------------------------------____________                                     - 0 1 -                                   /                           ~ I N T R O D U C T I O N ~                        /   /                                                                             /___________-------------------------------------------------------___________           There exists a legend... a legend of a sword of pure holiness.  The  very essence of Mana flows through it, granting those who wield it unimaginable  power.  With the power of this sword, gods have been vanquished, and empires  laid to waste.  Yet, only those pure of heart can harness its full potential,  and few are of such caliber.  And so the sword has been lost to the ages,  waiting for a time, a place, and a person that needs it most.       There exists a tome of pure knowledge.  Written by someone with way too  much free time, it grows as time passes, seeking to chronicle the adventures of  Heroes and Heroines as they quest to save the world of Mana.       The time has now come for the Sword of Mana to be put to use once more.  The goddess cries as the Tree of Mana struggles to maintain a balance  throughout the world.  And now you, Hero and/or Heroine, have stepped up to the  task.  Luckily for you, you have stumbled upon these chronicles, replete with  a full walkthrough, numerous item and monster lists, secrets and other  Completely Useless Info (TM).  May your journey be safe, and above all else,  keep on happy!        ____________-------------------------------------------------------____________                                     - 0 2 -                                   /                                  ~ S T O R Y ~                               /   /                                                                             /___________-------------------------------------------------------___________           "Long ago, a man used the power of the Mana Tree to subjugate the world.  Then a youth wileding a holy sword appeared, a ray of light conquering the  darkness.  Thus Mana resumed her peaceful slumber.  Though few remain who  recall the old tale, the legend has been revived once more..."        ____________-------------------------------------------------------____________                                     - 0 3 -                                   /                             ~ C H A R A C T E R S ~                          /   /                                                                             /___________-------------------------------------------------------___________           Warning!!!  Spoilers abound!  DO NOT read this chapter if you do not wish  to have the story spoiled!                                     ~* Heroes *~         Many heroes have answered the cries of Mana.  Together, perhaps they can  force back the powers of darkness and heal the damage done to the soul of Mana.  If you are not familiar with the Legend of the Holy Sword, avert your  innocent eyes, because the following details may spoil your enjoyment of the  story.    Hero - The hero of our story seeks to avenge the death of his parents, only to   find out that Dark Lord is really his father.  Okay, maybe not (and just in   case I get any e-mails, I was kidding!), but really, isn't the whole avenging   death thing getting rather cliche?  Anyway, some may claim he is completely   free of personality.  Others would argue that stupidity and being quick to   anger constitute a personality.  Those people would be correct.    Heroine - The female protagonist journeys to uncover her mysterious (and   really, what other kind is there?) past.  As she and Hero grow closer   together, she gets the startling revelation that she and Hero are actually   brother and sister!  Okay, again, maybe not.    Amanda - Hero's fellow gladiator-slave and sister to Lester.  She is outspoken,   and may have a crush on Hero.  Apparently she also doles out lots of   oppressive love.    Willy - A survivor of the Mana Clan and another gladiator-slave.  In Final   Fantasy Adventure, he originally died fairly on in the game (literally at the   beginning).  Unfortunately, he lives on in this one, only to speak with the   worst slang ever in an RPG (yes, he surpasses Barrett!).    Bogard - Gemma Knight of lore, he vows to protect Heroine from harm.  Knowing   and protecting her since she was but a child, he has a fatherly affection   towards her.    Cibba - The great sage of Wendel, he led the Gemma Knights to victory.  He is   said to be hundreds of years old, and boy does he look it!    Lester - A minstrel and the brother of Amanda.  He uses his music to soothe   others.    Marshall - A Warbot left over from the age of Vandole.  He has spent hundreds   of years alone, and needs a good friend or two.    Watts - A Dwarf.  He spends his time mining and dining with Dudbears at the   Abandoned Mine (which I guess isn't so abandoned considering the numerous   enemies inside).                                      ~* Villains *~         Just as heroes gather to save Mana, so do the forces of evil join together  to spread fear, sorrow, and rabites.  What's that?  Rabites aren't scary?  Then  you haven't faced them all...      Dark Lord - He seeks to purge the world of the Mana Clan.  What are his true   intentions?  And what is his true motive?    Julius - A mysterious man who works for Dark Lord.  His ghastly appearance   leads some to believe he isn't completely human.    Count Lee - A Mavole who has been kidnapping women of the Mana Clan.  I'm sure   there are better ways of meeting women than that, Count.    Ebony Butler - Count Lee's servant.  He longs to return to Mavolia.    Ivory Butler - Count Lee's servant.  He longs to return to Mavolia.    Isabella - Another Mavole with unknown motives.  She wonders why Count Lee   would want to live in the world of humans, so she comes up from Mavolia for a   stay.    Devius - Count of Devius Manor and brother of Dark Lord.  He is concerned for   his sibling, considering his recent, disturbing behavior.    Goremand - A pact was made with this dealer of death.  Just by who and for what   is still unclear...        ____________-------------------------------------------------------____________                                     - 0 4 -                                   /                     ~ C O N T R O L S  /  G A M E P L A Y ~                  /   /                                                                             /___________-------------------------------------------------------___________      Controls/Gameplay Table of Contents    4a. Controls  4b. Abilities  4c. Ring Menu  4d. Level Up Types  4e. Classes  4f. Skill Levels  4g. NPC Grid  4h. NPCs/Partners  4i. Time  4j. Status Effects  4k. Traps  4l. Combos      *******************************************************************************   4a.                             * Controls *  *******************************************************************************    Battle  ------  D-Pad - Move  A Button - Attack  B Button - Run  L Button - Ability  R Button - Magic  Select - Switch Characters  Start - Ring Menu        - (Press Start when in Ring Menu) Enemy Names    Town  ----  D-Pad - Move  A Button - Speak           - Open Chest  B Button - Run  L Button - Ability  R Button - None  Select - None  Start - Ring Menu    Ring Menu  ---------  D-Pad   Left - Move icons clockwise   Right - Move icons counter-clockwise   Up - Move to another set of icons   Down - Move to another set of icons  A Button - Select  B Button - Go up one level on Ring Menu  L Button - Weapons Ring Menu (Battle only)  R Button - Spirits Ring Menu (Battle only)  Select - None  Start - Exit Ring Menu completely    Menu  ----  D-Pad - Move cursor  A Button - Confirm  B Button - Cancel  L Button - Switch Characters  R Button - Switch Characters  Select - Description  Start - None      *******************************************************************************   4b.                             * Abilities *  *******************************************************************************         Abilities made their debut in Legend of Mana, and appear in Sword of Mana  in an extremely limited form.  You get a whopping total of two abilities, both  of which you'll receive early on your adventure.     Jump  ~~~~~~  Command: L Button  Description: Umm... jump.  Acquire: Hero - Cascade Cottage           Heroine - Cascade Cottage     Squat  ~~~~~~~  Command: L Button + A Button  Description: Sit down to collect your thoughts and regain your MP slowly (1/20   of your maximum MP).  Acquire: Hero - Vinquette Hall           Heroine - Cascade Cottage      *******************************************************************************   4c.                             * Ring Menu *  *******************************************************************************                                           1                                      8     2                                   7           3                                      6     4                                         5    1. Status       a    d     b       c       a. Status (Character Status)     b. NPC Setting     c. Weapon List     d. Armor List    2. Level Up        - Appears when you gain enough EXP to reach the next Level    3. Item          a       g     b     f         c        e   d       a. Recovery Items     b. Mystery Items     c. Trait Coin (Battle Only)     d. Spirit Icons (Battle Only)     e. Meat Items     f. Summons Items (Battle Only)     g. Other Items        i. Event Items        ii. Seeds        iii. Fruits        iv. Veggies        v. Raw Materials    4. Weapons  5. Accessories  6. Magic Rope  7. Spirits  8. Popoi's Notebook      *******************************************************************************   4d.                          * Level Up Types *  *******************************************************************************         Whenever you level up, 12 points are distributed among different  attributes.  Depending on the Level Up Type, the points will be spread  differently.  The following chart shows the point spread.  Note that if you  choose Random the 12 points will be distributed randomly, with 8 of those  points devoted to HP/MP and 4 given to the other statistics (Thanks to Terence  for clarification).                      HP  MP  Pow  Def  Int  Mnd  Agi                 ---------------------------------  Warrior Type    +7  +1  +1   +2             +1     Monk Type       +8      +2   +1             +1     Magician Type   +3  +5            +2   +1   +1     Sage Type       +2  +6            +1   +2   +1     Thief Type      +5  +3  +1   +1             +2     Random          +?  +?  +?   +?   +?   +?   +?                    ---------------------------------      *******************************************************************************   4e.                          * Special Classes *  *******************************************************************************         Depending on which Level Up Types you choose, you may earn a special  Class, and special bonus effects to go along with it.  These effects range from  added ttack with certain weapons to increased defense against certain elemental  magic.  All Classes are taken from the different classes in Seiken Densetsu 3  (although some translations are different).       Do your best to plan your Level Up Types in advance, since the high-level  Classes take 35 total Level Ups.  For the more interesting Classes, you'll have  to decide if you want to give up a balanced character for a powerhouse in the  attributes that you choose.       There are three types of Classes: Yellow (Base), Blue (Secondary), and Red  (Final).  Before you can receive a Red Class, you must have a Blue one, and  before you can get a Blue one, you must already have a Yellow Class.  Long  story short- you can't go directly to Red Classes.  Yellow Classes take 5 Level  Ups in certain types, while Blue takes 15 and Red takes 35.       Note that the Classes are categorized by the Level Up Types (Warrior,  Monk, Sage, Magician, Thief, Random (Mix)).  Once you get a Yellow Class in one  category, you CANNOT switch to another one!  The same goes for Blue Classes.  Keep this in mind before you Level Up the wrong type.  However, you CAN level  up other types in the process.       You may also get Bonus Accessories by choosing one Level Up Type and  leveling it up 40 straight times.  Of course, this means you will have to  forego Classes for a majority of the quest.      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~                                      NOTE!!!  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  Class requirements and other info can be found in my separate Class FAQ  also available at www.gamefaqs.com      *******************************************************************************   4f.                           * Skill Levels *  *******************************************************************************         All of the Weapons and Spirits in Sword of Mana have "Skill Levels"  Skill  Levels have a few purposes.       First of all, for each Level your Weapon or Magic Attack Power for that  particular Weapon or Spirit will increase by 1.  It may not sound like a lot,  but if you manage to reach Level 99 (the maximum), you'll be dealing a  potential extra 99 points of damage.  Also, for every Wisp Level, HealingLight  will heal an additional 1 HP.       Weapon Levels determine how fast your Deathblow Gauge increases.  There  are 30 bars (or points) in the Deathblow Gauge.  The following table shows how  many points your gauge will increase by based on your Level with that  particular weapon only:     Skill   Point   Level    ------- -------    1-9      1   10-19     2   20-29     3   30-39     4   40-49     5   50-59     6   60-69     7   70-79     8   80-89     9   90-99    10         The final use for Skill Levels involves a certain Quest which requires you  to reach Level 30 for the Spirits.  You can find more info in the Quests  Chapter.      Skill Experience  ----------------         To determine how much Skill EXP you need to Level Up a particular Weapon  or Spirit, use the following formula:    ( Current Skill Level + 1 ) * 20 = Skill Level Up         For instance, if your Sword is Level 1, you'll need (1+1)*20 = 40 Skill  EXP to level it up to Level 2.  If it's Level 98, you'll need (98+1)*20 = 1980  Skill EXP to level it up to the maximum Level 99.           Skill EXP is gained just from hitting enemies with a Weapon or with a  Spirit's attack spell (support spells do not get you experience).  Even if you  do 0 damage, you'll still get the EXP, although if you Miss you won't get  anything.       How much Skill EXP you receive from hitting an enemy depends solely on  how much regular EXP the Monster gives.  Use the following formulas to  determine how much Skill EXP you get:    Weapon Skill EXP:   EXP / 5  Magic Skill EXP:    EXP / 3         Enemies give a minimum of 1 Skill EXP.         For those of you wondering, Metaballs and Stone Seals give 1 Skill EXP for  each hit, so it's not recommended that you use them for leveling up later on.      *Skill EXP formulas from the Shinyaku Seiken Densetsu Kaitaishinsho!!!      *******************************************************************************   4g.                             * NPC Grid *  *******************************************************************************                                       Offensive                                 -----------------                                                                                     -----------------                                                     W                              M  -----------------  e                              a                     a                              g  -----------------  p                              i                     o                              c  -----------------  n                                                    s                                 -----------------                                                                                     -----------------                                      Defensive      *******************************************************************************   4h.                               * Time *  *******************************************************************************         As in Seiken Densetsu 3, there are different times of day.  The time of  day affects what enemies appear in battle and may also have bearing on certain  events.  Unlike Seiken Densetsu 3, time only passes when you "scroll" from one  screen to another (in other words, when the screen blacks out and you enter a  new area).       There are a few things that you should note when it comes to time.  Time  does not pass in towns and some areas next to towns.  However, whenever you  sleep at an Inn, you'll wake up in the Morning.  Time does pass in most  dungeons (the only known exception being Binkett's Mansion).  Unfortunately,  in many internal dungeons it's hard to tell what time of day it is, other than  by seeing what enemies are appearing.    Time cycles (clockwise) as follows:            Morning         /              Night      Day       /                 Night         Day                  /      Night      Day                /             Evening           As in Seiken Densetsu 3 and Legend of Mana, each day of the week is also  assigned a special attribute.  Depending on the Day, special rare monsters may  appear, or certain events may occur.  Also, a Spirit's Attack Magic Power will  be increased if it is that Spirit's day.  On Mana Holy Day, all magic is  powered up slightly.    The days cycle (clockwise) as follows:              Mana Holy Day              /            Gnome Day         Luna Day                                Jinn Day       Salamander Day                     /        Dryad Day - Undine Day      *******************************************************************************   4i.                              * Combos *    *******************************************************************************         Certain weapons allow for comboable hits.  Time your button presses right  to perform a combo!     Weapon    Hit 1    Hit 2           Hit 3  --------- ----------------------------------------   Sword     Slash    Return Slash    Jump Slash   Rod       Strike   Return Strike   Jump Strike   Knuckle   Punch    Kick            Jumping Upper   Lance     Thrust   Throw           Swing   Axe       Slash    Return Slash    Jump Slash         So what's the point of combos?  Well, the first hit does normal damage,  but the second hit does 150% and the third hit does 200%!!!        ____________-------------------------------------------------------____________                                     - 0 5 -                                   /                            ~ W A L K T H R O U G H ~                         /   /                                                                             /___________-------------------------------------------------------___________      The bulk of this text focuses on your journey to save Mana.  While following  these steps will certainly ensure your success, remember that exploration is  half the fun, so it's recommended that you only peek when you get stuck.  Of  course, if you wish to sap all of the fun out of the game, feel free to follow  this guide from start to finish.    NOTE: Hero's Quest and Heroine's Quest branch at different points.    NOTE: Since Hero and Heroine don't have official names, they will be referred  to as Hero and Heroine.       Area Info Explained  -------------------------------------------------------------------------------    In an effort to make this guide easier to navigate, you'll find lots of  different formatting that will (hopefully) get you the information you need,  fast.  The following Area Info will appear whenever you enter a new area.  Note  that areas will often be close together and will share enemies.  In such cases  the area info will be combined.      _( Area Name )________________________ ________________________________________                                            Monster Data:                          Items:    Name     HP:      Day/Night            Gumdrop x1     +  Staff, Knucks, Mace, Wind        ________________________________________     x  Earth                              ______________________________________       For the Area Name, () denote a Field                     [] denote a Town                     &lt;&gt; denote a Dungeon    For Monster Data, the Monsters that appear are listed with:     Name : Enemy Name     HP   : Amount of HP Enemy has     Time : Time of Day Enemy appears     +    : Enemy weaknesses (Weapons and Magic that Monster is weakest against)     x    : Enemy immunities (Weapons and Magic that Monster cannot be hurt by)    Due to space constraints, only limited Monster Data is listed in the  Walkthrough itself.  For complete Monster information, please refer to the  Bestiary.    The Items field shows which Items may be found in Chests in the area.    -------------------------------------------------------------------------------       ____________   ______________________________________________________________        5a       /                     * Getting Started *                          Chapter  0                                                                 /   ¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯         Insert your gamepak into your GBA... oh, you already know this part?  Then  beat the game on your own, smartypants!  Stupid know-it-all, I oughta... Okay,  okay, serenity now, serenity now...  Okay, calm again.         After savouring the nostalgia of the newly arranged intro music, begin  your quest by pressing Start on the title screen.  Choose the first option  (New Game).  Now it's time to choose your gender.  Choosing to be the Hero or  the Heroine WILL have a bearing on the story, and affects certain portions of  the gamplay.  Hero and Heroine will encounter a few unique bosses and traverse  a few unique areas.  Next, name yourself.  There are NO default names, so  you'll have to use your imagination.       The game will now begin as so many tales do... with a dream.       ____________   ______________________________________________________________        5b       /                     * Awakening Legend *                         Chapter  1     ¯¯¯¯¯¯¯¯¯¯¯¯         ~ Granz Castle ~ Path to Topple ~ Topple Village ~                              ~ Topple Outskirts ~ Path to Cave ~              /                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯         The story begins differently for each of our adventurers.  If you're  playing as Hero, follow whatever is in between the Hero Path BEGIN and END  headers.  If you're playing as Heroine, follow the Heroine Path BEGIN and END.  If you don't see any such headers, then the path is basically the same for  both of them.      Hero Path BEGIN &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;    _&lt; Granz Castle &gt;_____________________ ________________________________________                                             Jackal (Boss)                          None  ______________________________________ ________________________________________    &lt;Granz Castle&gt;         Years later, Hero, all grown-up at the tender age of 17, wakes up in the  dungeon where he's been a "gladiator-slave" since he was captured.  Willy is  awakened by Hero's screaming, and asks if he had the dream again.  Answer "Yes"  (the top option), otherwise Willy will keep asking the question until you do  say Yes. Willy then asks about the girl Hero escaped with, and it's time to  name her.  After the rest of the lengthy conversation, run to the right and  press A near the Goddess Statue (or whatever remains of it), then choose the  first option to reach the save screen.  Save your game.       Talk to Amanda, who is the girl near the Goddess Statue.  Speak with the  Slave standing near the gate, then talk to Amanda (the girl standing near the  Goddess Statue) twice.  You'll get Popoi's Note #1 (you'll get the Popoi's  Notebook later).  Speak with the Slave once more.     _____ ________________________ __________________________________ ______          Jackal                   Jap: Jackal                  Boss S: o   ____   ----------------- ------------ ---------------------------------- R: o   W: -     Type: Fauna       Hero [x]     Heroine [ ]                       K: o   S: o     Prime: Smell      Location: Granz Castle                         F: o   L: -     Sub: DayViz                                                      S: o   S: -    ----------------- ------------ ---------------------------------- B: o   U: o     HP:  55   L:   7               BLACK: N/A                        L: o   D: o     Pow:   8  Def:   5  Agi:   1                                     A: o   J: +     Int:   2  Mnd:   5  Exp:   5                                     M: o   G: x    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯         Willy and Hero are dragged into the Arena.  Now it's time for battle!  Willy is with you, but he's not actually an NPC, and his idea of battle is  running for cover.  If you played Final Fantasy Adventure, or even if you  didn't this should be an easy battle.  The Jackal follows you around slowly,  but holding B to run lets you outrun him.  When he gets ready to slash you, run  behind him and strike him with your sword repeatedly.  The only time you should  be worried is when the Jackal heads to the top of the screen.  This signals his  most damaging attack in w
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